565 research outputs found
Mesoscopic model for colloidal particles, powders and granular solids
A simulation model is presented, comprising elastic spheres with a short
range attraction. Besides conservative forces, radial- and shear friction, and
radial noise are added. The model can be used to simulate colloids, granular
solids and powders, and the parameters may be related to experimental systems
via the range of attraction and the adhesion energy. The model shares the
simplicity and speed of Dissipative Particle Dynamics (DPD), yet the
predictions are rather non-trivial. We demonstrate that the model predicts the
correct scaling relations for fracture of granular solids, and we present a
schematic phase diagram. This shows liquid-vapor coexistence for sufficiently
large interaction range, with a surface tension that follows Ising criticality.
For smaller interaction range only solid-vapor coexistence is found, but for
very small attractive interaction range stable liquid-vapor coexistence
reappears due to pathological stability of the solid phase. At very low
temperature the model forms a glassy state.Comment: 12 pages, 6 figures, accepted by Physical Review E, typos correcte
From Molecular Dynamics to hydrodynamics - a novel Galilean invariant thermostat
This article proposes a novel thermostat applicable to any particle-based
dynamic simulation. Each pair of particles is thermostated either (with
probability P) with a pairwise Lowe-Andersen thermostat, or (with probability
1-P) with a thermostat that is introduced here, which is based on a pairwise
interaction similar to the Nose-Hoover thermostat. When the pairwise
Nose-Hoover thermostat dominates (low P), the liquid has a high diffusion
coefficient and low viscosity, but when the Lowe-Andersen thermostat dominates,
the diffusion coefficient is low and viscosity is high. This novel
Nose-Hoover-Lowe-Andersen thermostat is Galilean invariant and preserves both
total linear and angular momentum of the system, due to the fact that the
thermostatic forces between each pair of the particles are pairwise additive
and central. We show by simulation that this thermostat also preserves
hydrodynamics. For the (non-interacting) ideal gas at P=0, the diffusion
coefficient diverges and viscosity is zero, while for P>0 it has a finite
value. By adjusting probability P, the Schmidt number can be varied by orders
of magnitude. The temperature deviation from the required value is at least an
order of magnitude smaller than in Dissipative Particle Dynamics (DPD), while
the equilibrium properties of the system are very well reproduced. Applications
of this thermostat include all standard molecular dynamic simulations of dense
liquids and solids with any type of force field, as well as hydrodynamic
simulation of multi-phase systems with largely different bulk viscosities,
including surface viscosity, and of dilute gases and plasmas
Consumers don't play dice, influence of social networks and advertisements
Empirical data of supermarket sales show stylised facts that are similar to
stock markets, with a broad (truncated) Levy distribution of weekly sales
differences in the baseline sales [R.D. Groot, Physica A 353 (2005) 501]. To
investigate the cause of this, the influence of social interactions and
advertisements are studied in an agent-based model of consumers in a social
network. The influence of network topology was varied by using a small-world
network, a random network and a Barabasi-Albert network. The degree to which
consumers value the opinion of their peers was also varied. On a small-world
and random network we find a phase-transition between an open market and a
locked-in market that is similar to condensation in liquids. At the critical
point, fluctuations become large and buying behaviour is strongly correlated.
However, on the small world network the noise distribution at the critical
point is Gaussian, and critical slowing down occurs which is not observed in
supermarket sales. On a scale-free network, the model shows a transition
between a gas-like phase and a glassy state, but at the transition point the
noise amplitude is much larger than what is seen in supermarket sales. To
explore the role of advertisements, a model is studied where imprints are
placed on the minds of consumers that ripen when a decision for a product is
made. The correct distribution of weekly sales returns follows naturally from
this model, as well as the noise amplitude, the correlation time and
cross-correlation of sales fluctuations. For particular parameter values,
simulated sales correlation shows power law decay in time. The model predicts
that social interaction helps to prevent aversion, and that products are viewed
more positively when their consumption rate is higher.Comment: Accepted for publication in Physica
Minority Game of price promotions in fast moving consumer goods markets
A variation of the Minority Game has been applied to study the timing of
promotional actions at retailers in the fast moving consumer goods market. The
underlying hypotheses for this work are that price promotions are more
effective when fewer than average competitors do a promotion, and that a
promotion strategy can be based on past sales data. The first assumption has
been checked by analysing 1467 promotional actions for three products on the
Dutch market (ketchup, mayonnaise and curry sauce) over a 120-week period, both
on an aggregated level and on retailer chain level.
The second assumption was tested by analysing past sales data with the
Minority Game. This revealed that high or low competitor promotional pressure
for actual ketchup, mayonnaise, curry sauce and barbecue sauce markets is to
some extent predictable up to a forecast of some 10 weeks. Whereas a random
guess would be right 50% of the time, a single-agent game can predict the
market with a success rate of 56% for a 6 to 9 week forecast. This number is
the same for all four mentioned fast moving consumer markets. For a multi-agent
game a larger variability in the success rate is obtained, but predictability
can be as high as 65%.
Contrary to expectation, the actual market does the opposite of what game
theory would predict. This points at a systematic oscillation in the market.
Even though this result is not fully understood, merely observing that this
trend is present in the data could lead to exploitable trading benefits. As a
check, random history strings were generated from which the statistical
variation in the game prediction was studied. This shows that the odds are
1:1,000,000 that the observed pattern in the market is based on coincidence.Comment: 19 pages, 10 figures, accepted for publication in Physica
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