190 research outputs found

    A Spherical Active Joint for Humanoids and Humans

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    Both humanoid robotics and prosthetics rely on the possibility of implementing spherical active joints to build dexterous robots and useful prostheses. There are three possible kinematic implementations of spherical joints: serial, parallel, and hybrid, each one with its own advantages and disadvantages. In this letter, we propose a hybrid active spherical joint, that combines the advantages of parallel and serial kinematics, to try and replicate some of the features of biological articulations: large workspace, compact size, dynamical behavior, and an overall spherical shape. We compare the workspace of the proposed joint to that of human joints, showing the possibility of an almost-complete coverage by the device workspace, which is limited only by kinematic singularities. A first prototype is developed and preliminarly tested as part of a robotic shoulder joint

    Investigating the Performance of Soft Robotic Adaptive Feet with Longitudinal and Transverse Arches

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    Biped robots usually adopt feet with a rigid structure that simplifies walking on flat grounds and yet hinders ground adaptation in unstructured environments, thus jeopardizing stability. We recently explored in the SoftFoot the idea of adapting a robotic foot to ground irregularities along the sagittal plane. Building on the previous results, we propose in this paper a novel robotic foot able to adapt both in the sagittal and frontal planes, similarly to the human foot. It features five parallel modules with intrinsic longitudinal adaptability that can be combined in many possible designs through optional rigid or elastic connections. By following a methodological design approach, we narrow down the design space to five candidate foot designs and implement them on a modular system. Prototypes are tested experimentally via controlled application of force, through a robotic arm, onto a sensorized plate endowed with different obstacles. Their performance is compared, using also a rigid foot and the previous SoftFoot as a baseline. Analysis of footprint stability shows that the introduction of the transverse arch, by elastically connecting the five parallel modules, is advantageous for obstacle negotiation, especially when obstacles are located under the forefoot. In addition to biped robots' locomotion, this finding might also benefit lower-limb prostheses design.Comment: Submitted to Frontiers in Robotics and A

    Wearable Integrated Soft Haptics in a Prosthetic Socket

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    Modern active prostheses can be used to recover part of the motor function associated with the loss of a hand. Nevertheless, most sensory abilities are lost, and the person has to manage interaction by relying mostly on visual feedback. Despite intensive research devoted to convey touch related cues, very few solutions have been integrated in a real prosthesis worn by a user. This letter describes a soft pneumatic feedback system designed with integrability and wearability among its main concerns. At the system core, two soft pneumatic actuators are placed in contact with the subject's skin and inflated to provide pressure stimuli, which can be used to represent force exerted by the hand grasping. We report on the design and the characterization of the system, including behavioural experiments with able-bodied participants and one prosthesis user. Results from psychophysical, dexterity and usability tests show that the system has the potential to restore sensory feedback in hand amputees, and can be a useful tool for enabling a correct modulation of the force during grasping and manipulation tasks

    On the motion/stiffness decoupling property of articulated soft robots with application to model-free torque iterative learning control

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    This paper tackles the problem of controlling articulated soft robots (ASRs), i.e., robots with either fixed or variable elasticity lumped at the joints. Classic control schemes rely on high-authority feedback actions, which have the drawback of altering the desired robot softness. The problem of accurate control of ASRs, without altering their inherent stiffness, is particularly challenging because of their complex and hard-to-model nonlinear dynamics. Leveraging a learned anticipatory action, Iterative Learning Control (ILC) strategies do not suffer from these issues. Recently, ILC was adopted to perform position control of ASRs. However, the limitation of position-based ILC in controlling variable stiffness robots is that whenever the robot stiffness profile is changed, a different input action has to be learned. Our first contribution is to identify a wide class of ASRs, whose motion and stiffness adjusting dynamics can be proved to be decoupled. This class is described by two properties that we define: strong elastic coupling - relative to motors and links of the system, and their connections - and homogeneity - relative to the characteristics of the motors. Furthermore, we design a torque-based ILC scheme that, starting from a rough estimation of the system parameters, refines the torque needed for the joint positions tracking. The resulting control scheme requires minimum knowledge of the system. Experiments on variable stiffness robots prove that the method effectively generalizes the iterative procedure w.r.t. the desired stiffness profile and allows good tracking performance. Finally, potential restrictions of the method, e.g., caused by friction phenomena, are discussed

    Adaptive Synergies for the Design and Control of the Pisa/IIT SoftHand

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    In this paper we introduce the Pisa/IIT SoftHand, a novel robot hand prototype designed with the purpose of being robust and easy to control as an industrial gripper, while exhibiting high grasping versatility and an aspect similar to that of the human hand. In the paper we briefly review the main theoretical tools used to enable such simplification, i.e. the neuroscience-based notion of soft synergies. A discussion of several possible actuation schemes shows that a straightforward implementation of the soft synergy idea in an effective design is not trivial. The approach proposed in this paper, called adaptive synergy, rests on ideas coming from underactuated hand design. A synthesis method to realize a desired set of soft synergies through the principled design of adaptive synergy is discussed. This approach leads to the design of hands accommodating in principle an arbitrary number of soft synergies, as demonstrated in grasping and manipulation simulations and experiments with a prototype. As a particular instance of application of the synthesis method of adaptive synergies, the Pisa/IIT SoftHand is described in detail. The hand has 19 joints, but only uses 1 actuator to activate its adaptive synergy. Of particular relevance in its design is the very soft and safe, yet powerful and extremely robust structure, obtained through the use of innovative articulations and ligaments replacing conventional joint design. The design and implementation of the prototype hand are shown and its effectiveness demonstrated through grasping experiments, reported also in multimedia extensio

    A Suspended Aerial Manipulation Avatar for Physical Interaction in Unstructured Environments

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    This paper presents an aerial platform capable of performing physically interactive tasks in unstructured environments with human-like dexterity under human supervision. This aerial platform consists of a humanoid torso attached to a hexacopter. A two-degree-of-freedom head and two five-degree-of-freedom arms equipped with softhands provide the requisite dexterity to allow human operators to carry out various tasks. A robust tendon-driven structure is purposefully designed for the arms, considerably reducing the impact of arm inertia on the floating base in motion. In addition, tendons provide flexibility to the joints, which enhances the robustness of the arm preventing damage in interaction with the environment. To increase the payload of the aerial system and the battery life, we use the concept of Suspended Aerial Manipulation, i.e., the flying humanoid can be connected with a tether to a structure, e.g., a larger airborne carrier or a supporting crane. Importantly, to maximize portability and applicability, we adopt a modular approach exploiting commercial components for the aerial base hardware and autopilot, while developing an outer stabilizing control loop to maintain the attitude, compensating for the tether force and for the humanoid head and arm motions. The humanoid can be controlled by a remote operator, thus effectively realizing a Suspended Aerial Manipulation Avatar. The proposed system is validated through experiments in indoor scenarios reproducing post-disaster tasks.Comment: Comments: contents revised and re-organized, figures updated, references added, typos correcte

    Open Source VSA-CubeBots for Rapid Soft Robot Prototyping

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    Nowadays, rapid robot prototyping is a desired capability of any robotics laboratory. Combining the speed of 3D plastic printing and the use of custom Open Source electronic hardware/software solutions, our laboratory successfully developed and used tools related to variable impedance robot technology. This paper describes how we capitalized the design and use of one kind of variable stiffness actuators as a modular tool to prototype and test in a quick fashion several robot capabilities. The extension of such a modular tool for rapid prototyping allowed us to use it in several applications and scenarios, including the educational setting, aiming to speed up the gap between theory and practice in robotics. The complete palette of developments of our laboratory in hardware/software as well as some robotic systems applications shown here, are open source and contribute to the Natural Motion Initiative

    VIBES: Vibro-Inertial Bionic Enhancement System in a Prosthetic Socket

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    The use of vibrotactile feedback is of growing interest in the field of prosthetics, but few devices fully integrate this technology in the prosthesis to transmit high-frequency contact information (such as surface roughness and first contact) arising from the interaction of the prosthetic device with external items. This study describes a wearable vibrotactile system for high-frequency tactile information embedded in the prosthetic socket. The device consists of two compact planar vibrotactile actuators in direct contact with the user's skin to transmit tactile cues. These stimuli are directly related to the acceleration profiles recorded with two IMUS placed on the distal phalanx of a soft under-actuated robotic prosthesis (Soft-Hand Pro). We characterized the system from a psychophysical point of view with fifteen able-bodied participants by computing participants' Just Noticeable Difference (JND) related to the discrimination of vibrotactile cues delivered on the index finger, which are associated with the exploration of different sandpapers. Moreover, we performed a pilot experiment with one SoftHand Pro prosthesis user by designing a task, i.e. Active Texture Identification, to investigate if our feedback could enhance users' roughness discrimination. Results indicate that the device can effectively convey contact and texture cues, which users can readily detect and distinguish
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