105 research outputs found
On Asymptotically Optimal Meshes by Coordinate Transformation
We study the problem of constructing asymptotically optimal meshes with respect to the gradient error of a given input function. We provide simpler proofs of previously known results and show constructively that a closed-form solution exists for them. We show how the transformational method for obtaining meshes, as is, cannot produce asymptotically optimal meshes for general inputs. We also discuss possible variations of the problem definition that may allow for some forms of optimality to be proved.Engineering and Applied Science
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surface remeshing in arbitrary codimensions
We present a method for remeshing surfaces that is both general and efficient. Existing efficient methods are restrictive in the type of remeshings they produce, while methods that are able to produce general types of remeshings are generally based on iteration, which prevents them from producing remeshes at interactive rates. In our method, the input surface is directly mapped to an arbitrary (possibly high-dimensional) range space, and uniformly remeshed in this space. Because the mesh is uniform in the range space, all the quantities encoded in the mapping are bounded, resulting in a mesh that is simultaneously adapted to all criteria encoded in the map, and thus we can obtain remeshings of arbitrary characteristics. Because the core operation is a uniform remeshing of a surface embedded in range space, and this operation is direct and local, this remeshing is efficient and can run at interactive rates.Engineering and Applied Science
Orphan-Free Anisotropic Voronoi Diagrams
We describe conditions under which an appropriately-defined anisotropic
Voronoi diagram of a set of sites in Euclidean space is guaranteed to be
composed of connected cells in any number of dimensions. These conditions are
natural for problems in optimization and approximation, and algorithms already
exist to produce sets of sites that satisfy them.Comment: 17 pages, 6 figure
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Shape Operator Metric for Surface Normal Approximation
This work deals with the problem of practical mesh generation for surface normal approximation. Part of its contribution is in presenting previous work in a unified framework. A new algorithm for surface normal approximation is then introduced which improves upon existing ones in a number of aspects. In particular, it produces better approximations of surfaces both in practice and in the theoretical limit regime. Additionally, it resolves in a simple way some of the problems that previous methods for surface approximation suffered from.Engineering and Applied Science
Discrete exterior calculus (DEC) for the surface Navier-Stokes equation
We consider a numerical approach for the incompressible surface Navier-Stokes
equation. The approach is based on the covariant form and uses discrete
exterior calculus (DEC) in space and a semi-implicit discretization in time.
The discretization is described in detail and related to finite difference
schemes on staggered grids in flat space for which we demonstrate second order
convergence. We compare computational results with a vorticity-stream function
approach for surfaces with genus 0 and demonstrate the interplay between
topology, geometry and flow properties. Our discretization also allows to
handle harmonic vector fields, which we demonstrate on a torus.Comment: 21 pages, 9 figure
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Silhouette Mapping
Recent image-based rendering techniques have shown success in approximating detailed models using sampled images over coarser meshes. One limitation of these techniques is that the coarseness of the geometric mesh is apparent in the rough polygonal silhouette of the rendering. In this paper, we present a scheme for accurately capturing the external silhouette of a model in order to clip the approximate geometry. Given a detailed model, silhouettes sampled from a discrete set of viewpoints about the object are collected into a silhouette map. The silhouette from an arbitrary viewpoint is then computed as the interpolation from three nearby viewpoints in the silhouette map. Pairwise silhouette interpolation is based on a visual hull approximation in the epipolar plane. The silhouette map itself is adaptively simplified by removing views whose silhouettes are accurately predicted by interpolation of their neighbors. The model geometry is approximated by a progressive hull construction, and is rendered using projected texture maps. The 3D rendering is clipped to the interpolated silhouette using stencil planes.Engineering and Applied Science
Small grid embeddings of 3-polytopes
We introduce an algorithm that embeds a given 3-connected planar graph as a
convex 3-polytope with integer coordinates. The size of the coordinates is
bounded by . If the graph contains a triangle we can
bound the integer coordinates by . If the graph contains a
quadrilateral we can bound the integer coordinates by . The
crucial part of the algorithm is to find a convex plane embedding whose edges
can be weighted such that the sum of the weighted edges, seen as vectors,
cancel at every point. It is well known that this can be guaranteed for the
interior vertices by applying a technique of Tutte. We show how to extend
Tutte's ideas to construct a plane embedding where the weighted vector sums
cancel also on the vertices of the boundary face
The Complexity of Drawing a Graph in a Polygonal Region
We prove that the following problem is complete for the existential theory of
the reals: Given a planar graph and a polygonal region, with some vertices of
the graph assigned to points on the boundary of the region, place the remaining
vertices to create a planar straight-line drawing of the graph inside the
region. This strengthens an NP-hardness result by Patrignani on extending
partial planar graph drawings. Our result is one of the first showing that a
problem of drawing planar graphs with straight-line edges is hard for the
existential theory of the reals. The complexity of the problem is open in the
case of a simply connected region.
We also show that, even for integer input coordinates, it is possible that
drawing a graph in a polygonal region requires some vertices to be placed at
irrational coordinates. By contrast, the coordinates are known to be bounded in
the special case of a convex region, or for drawing a path in any polygonal
region.Comment: Appears in the Proceedings of the 26th International Symposium on
Graph Drawing and Network Visualization (GD 2018
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