6 research outputs found

    Interactive diagnostic game for time perception : Timo's adventure game

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    A virtual reality based time simulator game for children with ADHD

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    This project aims at investigating how effective virtual reality is in manipulating and eventually training time perception for children with learning and/or behavior disorders. Children with attention deficit hyperactivity disorder (ADHD) appear to have problems in time perception and this affects their daily life. Cause of ADHD is still unknown but it is believed that it comes from some impairments in their brain. Connectivity of multiple brain regions is needed for time perception. Small dysfunctions in these brain regions may cause time perceiving problems. However, they can be trained in their early ages. Given its ability to create immersive space-temporal environments, virtual reality could be useful in improving the sequential time perception. In particular, adding the engagement factor, we believe that a virtual reality based game could be a very promising tool for training. This paper presents the theoretical and empirical framework, design, and evaluation of virtual reality based game for training time perception of children with ADHD

    A virtual reality based time simulator game for children with ADHD

    No full text
    This project aims at investigating how effective virtual reality is in manipulating and eventually training time perception for children with learning and/or behavior disorders. Children with attention deficit hyperactivity disorder (ADHD) appear to have problems in time perception and this affects their daily life. Cause of ADHD is still unknown but it is believed that it comes from some impairments in their brain. Connectivity of multiple brain regions is needed for time perception. Small dysfunctions in these brain regions may cause time perceiving problems. However, they can be trained in their early ages. Given its ability to create immersive space-temporal environments, virtual reality could be useful in improving the sequential time perception. In particular, adding the engagement factor, we believe that a virtual reality based game could be a very promising tool for training. This paper presents the theoretical and empirical framework, design, and evaluation of virtual reality based game for training time perception of children with ADHD

    A diagnostic tool on time perception of children with ADHD

    No full text
    ADHD is among the most common childhood developmental disorder which may affect the school achievements. Children with ADHD may show symptoms of time perception problems. Although ADHD is a clinical diagnosis with several approaches, no diagnostic tool has been designed to detect the symptoms of time perception problems in ADHD children. A computer game can be a powerful tool to be used as part of the psychological assessment and yield better accuracy in ADHD diagnosis. In this paper, we present our concept of a diagnostic tool on time perception for children with ADHD-symptoms

    A diagnostic tool on time perception of children with ADHD

    No full text
    ADHD is among the most common childhood developmental disorder which may affect the school achievements. Children with ADHD may show symptoms of time perception problems. Although ADHD is a clinical diagnosis with several approaches, no diagnostic tool has been designed to detect the symptoms of time perception problems in ADHD children. A computer game can be a powerful tool to be used as part of the psychological assessment and yield better accuracy in ADHD diagnosis. In this paper, we present our concept of a diagnostic tool on time perception for children with ADHD-symptoms

    Designing a serious game as a diagnostic tool

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    Serious games offer the potential to not only entertain and educate, but can also operate as a diagnostic tool. While designing a game with the goal of a diagnostic tool, we faced many challenges. In this paper, we share our experiences in dealing with these challenges in the iterations of designing, implementing, and evaluating such a tool
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