13,280 research outputs found

    Person Re-Identification by Deep Joint Learning of Multi-Loss Classification

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    Existing person re-identification (re-id) methods rely mostly on either localised or global feature representation alone. This ignores their joint benefit and mutual complementary effects. In this work, we show the advantages of jointly learning local and global features in a Convolutional Neural Network (CNN) by aiming to discover correlated local and global features in different context. Specifically, we formulate a method for joint learning of local and global feature selection losses designed to optimise person re-id when using only generic matching metrics such as the L2 distance. We design a novel CNN architecture for Jointly Learning Multi-Loss (JLML) of local and global discriminative feature optimisation subject concurrently to the same re-id labelled information. Extensive comparative evaluations demonstrate the advantages of this new JLML model for person re-id over a wide range of state-of-the-art re-id methods on five benchmarks (VIPeR, GRID, CUHK01, CUHK03, Market-1501).Comment: Accepted by IJCAI 201

    Weiqi games as a tree: Zipf's law of openings and beyond

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    Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the superposed distribution approaches to the Zipf law. These findings are the same as for chess and support the conjecture that the popularity distribution of board game openings follows the Zipf law with a universal exponent. We also find that the distribution of out-degrees has a power-law form, the distribution of branching ratios has a very complicated pattern, and the distribution of uniqueness scores defined by the path lengths from the root vertex to the leaf vertices exhibits a unimodal shape. Our work provides a promising direction for the study of the decision making process of Weiqi playing from the angle of directed branching tree.Comment: 6 Latex pages including 6 figure
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