7 research outputs found
Critical-Reflective Human-AI Collaboration: Exploring Computational Tools for Art Historical Image Retrieval
Just as other disciplines, the humanities explore how computational research
approaches and tools can meaningfully contribute to scholarly knowledge
production. We approach the design of computational tools through the
analytical lens of 'human-AI collaboration.' However, there is no generalizable
concept of what constitutes 'meaningful' human-AI collaboration. In terms of
genuinely human competencies, we consider criticality and reflection as guiding
principles of scholarly knowledge production. Although (designing for)
reflection is a recurring topic in CSCW and HCI discourses, it has not been
centered in work on human-AI collaboration. We posit that integrating both
concepts is a viable approach to supporting 'meaningful' human-AI collaboration
in the humanities. Our research, thus, is guided by the question of how
critical reflection can be enabled in human-AI collaboration. We address this
question with a use case that centers on computer vision (CV) tools for art
historical image retrieval. Specifically, we conducted a qualitative interview
study with art historians and extended the interviews with a think-aloud
software exploration. We observed and recorded our participants' interaction
with a ready-to-use CV tool in a possible research scenario. We found that
critical reflection, indeed, constitutes a core prerequisite for 'meaningful'
human-AI collaboration in humanities research contexts. However, we observed
that critical reflection was not fully realized during interaction with the CV
tool. We interpret this divergence as supporting our hypothesis that
computational tools need to be intentionally designed in such a way that they
actively scaffold and support critical reflection during interaction. Based on
our findings, we suggest four empirically grounded design implications for
'critical-reflective human-AI collaboration'
Museum im Display
Im RĂŒckgriff auf Ausstellungspraktiken im Museum stellt der Artikel BezĂŒge zwischen Erkenntnissen aus der Visualisierungsforschung und der Rezeption von Museumssammlungen in einem Ausstellungsdisplay her. Besondere Beachtung finden hierbei Makro- und Mikroperspektiven auf Sammlungen und Darstellungen im (digitalen) Display eines Museums. Visualisierungen können einen offenen und explorativen Zugang zu den digitalisierten BestĂ€nden bieten, der eher den Ausstellungs- und VermittlungsaktivitĂ€ten des Museums entspricht oder diese ergĂ€nzt. Dabei werden die Potenziale der digitalen PrĂ€sentation herausgearbeitet und Anhand von Use Cases aus der Forschung illustriert, welche AnsĂ€tze in der facettierten und âkuratiertenâ Inszenierung von Sammlungen umgesetzt werden können
Visualising the »Un-seen«
In recent years, access to cultural heritage has been closely connected to digitisation. We argue the case for recognising this digital shift as an opportunity to create interfaces to cultural heritage that are, first of all, more inviting to the public. Secondly, we want to encourage critical approaches towards the representation of cultural production and allow for alternative or even conflicting narratives and interpretations to surface. We present related work, use cases, and concepts for visualisations and interfaces that invite the reconsideration of modes of categorisation, presentation and clustering. Our intent is to develop ways to scrutinise modes of exclusion, carry out critical evaluations and pursue interventional strategies. We discuss the specific potential of visualisation, annotation and dynamic expansion of digital cultural collections. Building on critical approaches in human-computer interaction, visualisation and cultural theories, we explore how the interface could be a means of reflection, critique and inclusion
Linking Structure, Texture and Context in a Visualization of Historical Drawings by Frederick William IV (1795-1861)
In this article we present a case study on digital representation of the art historical research and metadata brought together for a scientific collection catalogue by the Prussian Palaces and Gardens Foundation Berlin-Brandenburg. The resulting interface aims at linking the structure and texture of a collection of drawings by Frederick William IV of Prussia (1795â1861) with additional contextual information. The article describes the context of the larger research project and presents the resulting visualization and interaction techniques specifically designed for dynamic exploration along time and subjects