682 research outputs found

    Simpler, faster and shorter labels for distances in graphs

    Full text link
    We consider how to assign labels to any undirected graph with n nodes such that, given the labels of two nodes and no other information regarding the graph, it is possible to determine the distance between the two nodes. The challenge in such a distance labeling scheme is primarily to minimize the maximum label lenght and secondarily to minimize the time needed to answer distance queries (decoding). Previous schemes have offered different trade-offs between label lengths and query time. This paper presents a simple algorithm with shorter labels and shorter query time than any previous solution, thereby improving the state-of-the-art with respect to both label length and query time in one single algorithm. Our solution addresses several open problems concerning label length and decoding time and is the first improvement of label length for more than three decades. More specifically, we present a distance labeling scheme with label size (log 3)/2 + o(n) (logarithms are in base 2) and O(1) decoding time. This outperforms all existing results with respect to both size and decoding time, including Winkler's (Combinatorica 1983) decade-old result, which uses labels of size (log 3)n and O(n/log n) decoding time, and Gavoille et al. (SODA'01), which uses labels of size 11n + o(n) and O(loglog n) decoding time. In addition, our algorithm is simpler than the previous ones. In the case of integral edge weights of size at most W, we present almost matching upper and lower bounds for label sizes. For r-additive approximation schemes, where distances can be off by an additive constant r, we give both upper and lower bounds. In particular, we present an upper bound for 1-additive approximation schemes which, in the unweighted case, has the same size (ignoring second order terms) as an adjacency scheme: n/2. We also give results for bipartite graphs and for exact and 1-additive distance oracles

    The Stretch Factor of L1L_1- and LL_\infty-Delaunay Triangulations

    Get PDF
    In this paper we determine the stretch factor of the L1L_1-Delaunay and LL_\infty-Delaunay triangulations, and we show that this stretch is 4+222.61\sqrt{4+2\sqrt{2}} \approx 2.61. Between any two points x,yx,y of such triangulations, we construct a path whose length is no more than 4+22\sqrt{4+2\sqrt{2}} times the Euclidean distance between xx and yy, and this bound is best possible. This definitively improves the 25-year old bound of 10\sqrt{10} by Chew (SoCG '86). To the best of our knowledge, this is the first time the stretch factor of the well-studied LpL_p-Delaunay triangulations, for any real p1p\ge 1, is determined exactly

    Prioritized Metric Structures and Embedding

    Full text link
    Metric data structures (distance oracles, distance labeling schemes, routing schemes) and low-distortion embeddings provide a powerful algorithmic methodology, which has been successfully applied for approximation algorithms \cite{llr}, online algorithms \cite{BBMN11}, distributed algorithms \cite{KKMPT12} and for computing sparsifiers \cite{ST04}. However, this methodology appears to have a limitation: the worst-case performance inherently depends on the cardinality of the metric, and one could not specify in advance which vertices/points should enjoy a better service (i.e., stretch/distortion, label size/dimension) than that given by the worst-case guarantee. In this paper we alleviate this limitation by devising a suit of {\em prioritized} metric data structures and embeddings. We show that given a priority ranking (x1,x2,,xn)(x_1,x_2,\ldots,x_n) of the graph vertices (respectively, metric points) one can devise a metric data structure (respectively, embedding) in which the stretch (resp., distortion) incurred by any pair containing a vertex xjx_j will depend on the rank jj of the vertex. We also show that other important parameters, such as the label size and (in some sense) the dimension, may depend only on jj. In some of our metric data structures (resp., embeddings) we achieve both prioritized stretch (resp., distortion) and label size (resp., dimension) {\em simultaneously}. The worst-case performance of our metric data structures and embeddings is typically asymptotically no worse than of their non-prioritized counterparts.Comment: To appear at STOC 201

    Dynamic and Multi-functional Labeling Schemes

    Full text link
    We investigate labeling schemes supporting adjacency, ancestry, sibling, and connectivity queries in forests. In the course of more than 20 years, the existence of logn+O(loglog)\log n + O(\log \log) labeling schemes supporting each of these functions was proven, with the most recent being ancestry [Fraigniaud and Korman, STOC '10]. Several multi-functional labeling schemes also enjoy lower or upper bounds of logn+Ω(loglogn)\log n + \Omega(\log \log n) or logn+O(loglogn)\log n + O(\log \log n) respectively. Notably an upper bound of logn+5loglogn\log n + 5\log \log n for adjacency+siblings and a lower bound of logn+loglogn\log n + \log \log n for each of the functions siblings, ancestry, and connectivity [Alstrup et al., SODA '03]. We improve the constants hidden in the OO-notation. In particular we show a logn+2loglogn\log n + 2\log \log n lower bound for connectivity+ancestry and connectivity+siblings, as well as an upper bound of logn+3loglogn+O(logloglogn)\log n + 3\log \log n + O(\log \log \log n) for connectivity+adjacency+siblings by altering existing methods. In the context of dynamic labeling schemes it is known that ancestry requires Ω(n)\Omega(n) bits [Cohen, et al. PODS '02]. In contrast, we show upper and lower bounds on the label size for adjacency, siblings, and connectivity of 2logn2\log n bits, and 3logn3 \log n to support all three functions. There exist efficient adjacency labeling schemes for planar, bounded treewidth, bounded arboricity and interval graphs. In a dynamic setting, we show a lower bound of Ω(n)\Omega(n) for each of those families.Comment: 17 pages, 5 figure

    Labeling Schemes for Bounded Degree Graphs

    Full text link
    We investigate adjacency labeling schemes for graphs of bounded degree Δ=O(1)\Delta = O(1). In particular, we present an optimal (up to an additive constant) logn+O(1)\log n + O(1) adjacency labeling scheme for bounded degree trees. The latter scheme is derived from a labeling scheme for bounded degree outerplanar graphs. Our results complement a similar bound recently obtained for bounded depth trees [Fraigniaud and Korman, SODA 10], and may provide new insights for closing the long standing gap for adjacency in trees [Alstrup and Rauhe, FOCS 02]. We also provide improved labeling schemes for bounded degree planar graphs. Finally, we use combinatorial number systems and present an improved adjacency labeling schemes for graphs of bounded degree Δ\Delta with (e+1)n<Δn/5(e+1)\sqrt{n} < \Delta \leq n/5

    Lower Bounds in the Preprocessing and Query Phases of Routing Algorithms

    Full text link
    In the last decade, there has been a substantial amount of research in finding routing algorithms designed specifically to run on real-world graphs. In 2010, Abraham et al. showed upper bounds on the query time in terms of a graph's highway dimension and diameter for the current fastest routing algorithms, including contraction hierarchies, transit node routing, and hub labeling. In this paper, we show corresponding lower bounds for the same three algorithms. We also show how to improve a result by Milosavljevic which lower bounds the number of shortcuts added in the preprocessing stage for contraction hierarchies. We relax the assumption of an optimal contraction order (which is NP-hard to compute), allowing the result to be applicable to real-world instances. Finally, we give a proof that optimal preprocessing for hub labeling is NP-hard. Hardness of optimal preprocessing is known for most routing algorithms, and was suspected to be true for hub labeling

    Static Quantum Games Revisited

    Full text link
    The so called \emph{quantum game theory} has recently been proclaimed as one of the new branches in the development of both quantum information theory and game theory. However, the notion of a quantum game itself has never been strictly defined, which has led to a lot of conceptual confusion among different authors. In this paper we introduce a new conceptual framework of a \emph{scenario} and an \emph{implementation} of a game. It is shown that the procedures of "quantization" of games proposed in the literature lead in fact to several different games which can be defined within the same scenario, but apart from this they may have nothing in common with the original game. Within the framework we put forward, a lot of conceptual misunderstandings that have arisen around "quantum games" can be stated clearly and resolved uniquely. In particular, the proclaimed essential role of entanglement in several static "quantum games", and their connection with Bell inequalities, is disproved

    On space-stretch trade-offs: upper bounds

    Get PDF
    One of the fundamental trade-offs in compact routing schemes is between the space used to store the routing table on each node and the stretch factor of the routing scheme – the maximum ratio over all pairs between the cost of the route induced by the scheme and the cost of a minimum cost path between the same pair. All previous routing schemes required storage that is dependent on the diameter of the network. We present a new scale-free routing scheme, whose storage and header sizes are independent of the aspect ratio of the network. Our scheme is based on a decomposition into sparse and dense neighborhoods. Given an undirected network with arbitrary weights and n arbitrary node names, for any integer k ≥ 1 we present the first scale-free routing scheme with asymptotically optimal space-stretch tradeoff that does not require edge weights to be polynomially bounded. The scheme uses e O(n 1/k) space routing table at each node, and routes along paths of asymptotically optimal linear stretch O(k)
    corecore