176 research outputs found

    User interface patterns in recommendation-empowered content intensive multimedia applications

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    Design Patterns (DPs) are acknowledged as powerful conceptual tools to improve design quality and to reduce time and cost of the development process by effect of the reuse of “good” design solutions. In many fields (e.g., software engineering, web engineering, interface design) patterns are widely used by practitioners and are also investigated from a research perspective. Still, they have been seldom explored in the arena of Recommender Systems (RSs). RSs provide suggestions (“recommendations”) for items that are likely to be appropriate for the user profile, and are increasingly adopted in content-intensive multimedia applications to complement traditional forms of search in large information spaces. This paper explores RSs through the lens of User Interface (UI) Design Patterns. We have performed a systematic analysis of 54 recommendation-empowered content-intensive multimedia applications, in order to: (i) discover the occurrences of existing domain independent UI patterns; (ii) identify frequently adopted UI solutions that are not modelled by existing patterns, and define a set of new UI patterns, some of which are specific of the interfaces for recommendation features while others can be useful also in a broader context. The results of our inspection have been discussed with and evaluated by a team of experts, leading to a consolidated set of 14 new patterns that are reported in the paper. Reusing pattern-based design solutions instead of building new solutions from scratch enables novice and expert designers to build good UIs for Recommendation-empowered content intensive multimedia applications more effectively, and ultimately can improve the UX experience in this class of systems. From a broader perspective, our work can stimulate future research bridging Recommender Systems, Web Engineering and Interface Design by means of Design Patterns, and highlights new research directions also discussed in the paper

    User effort vs. accuracy in rating-based elicitation

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    One of the unresolved issues when designing a recommender system is the number of ratings -- i.e., the profile length -- that should be collected from a new user before providing recommendations. A design tension exists, induced by two conflicting requirements. On the one hand, the system must collect "enough"ratings from the user in order to learn her/his preferences and improve the accuracy of recommendations. On the other hand, gathering more ratings adds a burden on the user, which may negatively affect the user experience. Our research investigates the effects of profile length from both a subjective (user-centric) point of view and an objective (accuracy-based) perspective. We carried on an offline simulation with three algorithms, and a set of online experiments involving overall 960 users and four recommender algorithms, to measure which of the two contrasting forces influenced by the number of collected ratings -- recommendations relevance and burden of the rating process -- has stronger effects on the perceived quality of the user experience. Moreover, our study identifies the potentially optimal profile length for an explicit, rating based, and human controlled elicitation strategy

    Multicriteria Decision Analysis and Conversational Agents for children with autism

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    Conversational agents has emerged as a new means of communication and social skills training for children with autism spectrum disorders (ASD), encouraging academia, industry, and therapeutic centres to investigate it further. This paper aims to develop a methodological framework based on Multicriteria Decision Analysis (MCDA) to identify the best , i.e. the most effective, conversational agent for this target group. To our knowledge, it is the first time the MCDA is applied to this specific domain. Our contribution is twofold: i) our method is an extension of traditional MCDA and we exemplify how to apply it to decision making process related to CA for person with autism: a methodological result that would be adopted for a broader range of technologies for person with impairments similar to ASD; ii) our results, based on the above mentioned method, suggest that Embodied Conversational Agent is most appropriate conversational technology to interact with children with ASD

    Emoty: an Emotionally Sensitive Conversational Agent for People with Neurodevelopmental Disorders

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    Our research aims at exploiting the advances in conversational technology to support people with Neurodevelopmental Disorder (NDD). NDD is a group of conditions that are characterized by severe deficits in the cognitive, emotional and motor areas and produce severe impairments in communication and social functioning. This paper presents the design, technology and exploratory evaluation of Emoty, a spoken Conversational Agent (CA) created specifically for individuals with NDD. The goal of Emoty is to help these persons enhancing communication abilities related to emotional recognition and expression, which are fundamental in any form of human relationship. The system exploits emotion detection capabilities based on the semantics of the speech by calling the IBM Watson Tone Analyzer API and from the harmonic features of the audio thanks to an “all-of-us” Deep Learning model. The design and evaluation of Emoty are based on the close collaboration among computer engineers and specialists in NDD (psychologists, neurological doctors, educators)

    International and Interdisciplinary Perspectives on Children & Recommender Systems (KidRec)

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    Resources for children are abundant, but finding suitable and appropriate resources for children in our information-rich society can be challenging. Due to this abundance of information, systems to find and recommend appropriate information for children are needed. Recommender systems (RS) for children have only recently begun to be researched. This area of research brings together researchers in education, child-development, computer scientists, designers, and more who address several issues including those related to education, algorithms, ethics, privacy, security. In this workshop we will: discuss and identify issues related to RS designed for children including challenges and limitations, discuss possible solutions to the identified challenges and plan for future research, and of critical importance work to build a community that explicitly looks at these critical issues. This workshop has a specific theme of educationally-related recommendations, but welcomes other child-oriented recommender system contributions
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