99 research outputs found
How Hierarchical Structures Impact on Competition
Stackelberg models for hierarchical oligopolistic markets with a homogenous product were studied by researchers extensively. The goal of this paper is to extend the classical solution in closed form of the Stackelberg model for a general hierarchical structures composed by firms arranged into groups of different hierarchical levels.Hierarchical structures, multi-level Stackelberg equilibrium, Nash-Cournot equilibrium
Optimal Scanning Bandwidth Strategy Incorporating Uncertainty about Adversary's Characteristics
In this paper we investigate the problem of designing a spectrum scanning
strategy to detect an intelligent Invader who wants to utilize spectrum
undetected for his/her unapproved purposes. To deal with this problem we model
the situation as two games, between a Scanner and an Invader, and solve them
sequentially. The first game is formulated to design the optimal (in maxmin
sense) scanning algorithm, while the second one allows one to find the optimal
values of the parameters for the algorithm depending on parameters of the
network. These games provide solutions for two dilemmas that the rivals face.
The Invader's dilemma consists of the following: the more bandwidth the Invader
attempts to use leads to a larger payoff if he is not detected, but at the same
time also increases the probability of being detected and thus fined.
Similarly, the Scanner faces a dilemma: the wider the bandwidth scanned, the
higher the probability of detecting the Invader, but at the expense of
increasing the cost of building the scanning system. The equilibrium strategies
are found explicitly and reveal interesting properties. In particular, we have
found a discontinuous dependence of the equilibrium strategies on the network
parameters, fine and the type of the Invader's award. This discontinuity of the
fine means that the network provider has to take into account a human/social
factor since some threshold values of fine could be very sensible for the
Invader, while in other situations simply increasing the fine has minimal
deterrence impact. Also we show how incomplete information about the Invader's
technical characteristics and reward (e.g. motivated by using different type of
application, say, video-streaming or downloading files) can be incorporated
into scanning strategy to increase its efficiency.Comment: This is the last draft version of the paper. Revised version of the
paper was published in EAI Endorsed Transactions on Mobile Communications and
Applications, Vol. 14, Issue 5, 2014, doi=10.4108/mca.2.5.e6. arXiv admin
note: substantial text overlap with arXiv:1310.724
Fish Wars: Cooperative and Non-Cooperative Approaches
Mirman (1979) and Levhari and Mirman (1980) suggested a simple two person multistage game-theoretical model which sheds some light on the economic implications inherent in the fishing conflicts where the decisions of the competitors have an effect on the evolution of the fish population and so, on the future expected profit of the competitors. In this paper we consider a generalization of the Levhari and Mirman Fish War Game for the case of n participants of the conflict for different scenarios of hierarchical and coalition structures of countries. We derive the equilibrium and its steady-state behavior for all these scenarios and analyze the impact which the hierarchical and coalition structures can have on fishery and ecology.Nash equilibrium, multistage game, fish war game, cooperative behavior
Multilevel Pricing Schemes in a Deregulated Wireless Network Market
Typically the cost of a product, a good or a service has many components.
Those components come from different complex steps in the supply chain of the
product from sourcing to distribution. This economic point of view also takes
place in the determination of goods and services in wireless networks. Indeed,
before transmitting customer data, a network operator has to lease some
frequency range from a spectrum owner and also has to establish agreements with
electricity suppliers. The goal of this paper is to compare two pricing
schemes, namely a power-based and a flat rate, and give a possible explanation
why flat rate pricing schemes are more common than power based pricing ones in
a deregulated wireless market. We suggest a hierarchical game-theoretical model
of a three level supply chain: the end users, the service provider and the
spectrum owner. The end users intend to transmit data on a wireless network.
The amount of traffic sent by the end users depends on the available frequency
bandwidth as well as the price they have to pay for their transmission. A
natural question arises for the service provider: how to design an efficient
pricing scheme in order to maximize his profit. Moreover he has to take into
account the lease charge he has to pay to the spectrum owner and how many
frequency bandwidth to rent. The spectrum owner itself also looks for
maximizing its profit and has to determine the lease price to the service
provider. The equilibrium at each level of our supply chain model are
established and several properties are investigated. In particular, in the case
of a power-based pricing scheme, the service provider and the spectrum owner
tend to share the gross provider profit. Whereas, considering the flat rate
pricing scheme, if the end users are going to exploit the network intensively,
then the tariffs of the suppliers (spectrum owner and service provider)
explode.Comment: This is the last draft version of the paper. Revised version of the
paper accepted by ValueTools 2013 can be found in Proceedings of the 7th
International Conference on Performance Evaluation Methodologies and Tools
(ValueTools '13), December 10-12, 2013, Turin, Ital
Closed form solutions for symmetric water filling games
We study power control in optimization and game frameworks. In the
optimization framework there is a single decision maker who assigns network
resources and in the game framework users share the network resources according
to Nash equilibrium. The solution of these problems is based on so-called
water-filling technique, which in turn uses bisection method for solution of
non-linear equations for Lagrange multiplies. Here we provide a closed form
solution to the water-filling problem, which allows us to solve it in a finite
number of operations. Also, we produce a closed form solution for the Nash
equilibrium in symmetric Gaussian interference game with an arbitrary number of
users. Even though the game is symmetric, there is an intrinsic hierarchical
structure induced by the quantity of the resources available to the users. We
use this hierarchical structure to perform a successive reduction of the game.
In addition, to its mathematical beauty, the explicit solution allows one to
study limiting cases when the crosstalk coefficient is either small or large.
We provide an alternative simple proof of the convergence of the Iterative
Water Filling Algorithm. Furthermore, it turns out that the convergence of
Iterative Water Filling Algorithm slows down when the crosstalk coefficient is
large. Using the closed form solution, we can avoid this problem. Finally, we
compare the non-cooperative approach with the cooperative approach and show
that the non-cooperative approach results in a more fair resource distribution
Long-Term Energy Constraints and Power Control in Cognitive Radio Networks
When a long-term energy constraint is imposed to a transmitter, the average
energy-efficiency of a transmitter is, in general, not maximized by always
transmitting. In a cognitive radio context, this means that a secondary link
can re-exploit the non-used time-slots. In the case where the secondary link is
imposed to generate no interference on the primary link, a relevant issue is
therefore to know the fraction of time-slots available to the secondary
transmitter, depending on the system parameters. On the other hand, if the
secondary transmitter is modeled as a selfish and free player choosing its
power control policy to maximize its average energy-efficiency, resulting
primary and secondary signals are not necessarily orthogonal and studying the
corresponding Stackelberg game is relevant to know the outcome of this
interactive situation in terms of power control policies.Comment: DSP 2011: 17th International Conference on Digital Signal Processing,
July 2011, Corfu, Greec
Augmented L1 and Nuclear-Norm Models with a Globally Linearly Convergent Algorithm
This paper studies the long-existing idea of adding a nice smooth function to
"smooth" a non-differentiable objective function in the context of sparse
optimization, in particular, the minimization of
, where is a vector, as well as the
minimization of , where is a matrix and
and are the nuclear and Frobenius norms of ,
respectively. We show that they can efficiently recover sparse vectors and
low-rank matrices. In particular, they enjoy exact and stable recovery
guarantees similar to those known for minimizing and under
the conditions on the sensing operator such as its null-space property,
restricted isometry property, spherical section property, or RIPless property.
To recover a (nearly) sparse vector , minimizing
returns (nearly) the same solution as minimizing
almost whenever . The same relation also
holds between minimizing and minimizing
for recovering a (nearly) low-rank matrix , if . Furthermore, we show that the linearized Bregman algorithm for
minimizing subject to enjoys global
linear convergence as long as a nonzero solution exists, and we give an
explicit rate of convergence. The convergence property does not require a
solution solution or any properties on . To our knowledge, this is the best
known global convergence result for first-order sparse optimization algorithms.Comment: arXiv admin note: text overlap with arXiv:1207.5326 by other author
On Model-Based RIP-1 Matrices
The Restricted Isometry Property (RIP) is a fundamental property of a matrix
enabling sparse recovery. Informally, an m x n matrix satisfies RIP of order k
in the l_p norm if ||Ax||_p \approx ||x||_p for any vector x that is k-sparse,
i.e., that has at most k non-zeros. The minimal number of rows m necessary for
the property to hold has been extensively investigated, and tight bounds are
known. Motivated by signal processing models, a recent work of Baraniuk et al
has generalized this notion to the case where the support of x must belong to a
given model, i.e., a given family of supports. This more general notion is much
less understood, especially for norms other than l_2. In this paper we present
tight bounds for the model-based RIP property in the l_1 norm. Our bounds hold
for the two most frequently investigated models: tree-sparsity and
block-sparsity. We also show implications of our results to sparse recovery
problems.Comment: Version 3 corrects a few errors present in the earlier version. In
particular, it states and proves correct upper and lower bounds for the
number of rows in RIP-1 matrices for the block-sparse model. The bounds are
of the form k log_b n, not k log_k n as stated in the earlier versio
Closed form solutions for symmetric water filling games
We study power control in optimization and game frameworks. In the optimization framework there is a single decision maker who assigns network resources and in the game framework users share the network resources according to Nash equilibrium. The solution of these problems is based on so-called water-filling technique, which in turn uses bisection method for solution of non-linear equations for Lagrange multiplies. Here we provide a closed form solution to the water-filling problem, which allows us to solve it in a finite number of operations. Also, we produce a closed form solution for the Nash equilibrium in symmetric Gaussian interference game with an arbitrary number of users. Even though the game is symmetric, there is an intrinsic hierarchical structure induced by the quantity of the resources available to the users. We use this hierarchical structure to perform a successive reduction of the game. In addition, to its mathematical beauty, the explicit solution allows one to study limiting cases when the crosstalk coefficient is either small or large. We provide an alternative simple proof of the convergence of the Iterative Water Filling Algorithm. Furthermore, it turns out that the convergence of Iterative Water Filling Algorithm slows down when the crosstalk coefficient is large. Using the closed form solution, we can avoid this problem. Finally, we compare the non-cooperative approach with the cooperative approach and show that the non-cooperative approach results in a more fair resource distribution
Optimal hierarchical pricing schemes for wireless network usage and resource allocation
Session 06 : Network neutrality and regulationInternational audienceTypically the cost of a product has many components. Various components correspond to the production chain steps through which the product goes before meeting a customer. This also takes place in the price formation in wireless networks. For instance, before transmitting customer data, a network operator has to buy some frequency range and also establish contracts with electricity providers. In this paper we try to establish the tariff formation scheme in wireless networks. We consider an hierarchical game with three levels: the user, the provider and the authority. The user intends to transmit data on a network. The amount of traffic sent by the user depends on the available frequency bandwidth as well as on the tariff. The amount of frequency bandwidth is negotiated between the provider and the authority. A natural question arises for the provider: which tariff the provider has to assign to get the maximal pure profit, i.e. different between how much he obtains from the user and how much he has to pay for the reserved frequency bandwidth to the authority. The authority also looks for the frequency bandwidth tariff which can bring a maximal profit for him. We consider a Stackelberg game model with three levels of hierarchy: the authority as the leader of the first level, the provider who is the follower for the authority and the leader for the lower level, and the user who is the follower for the provider. The formulas for optimal tariffs at each level are established and some very interesting properties of the equilibrium are investigated. The authority obtains more profit by reducing the bandwidth frequency tariff, meanwhile the provider achieves better profit by increasing the user's rate tariff. In fact, our mathematical model can confirm the opinion that the telecom companies have payed too much for 3G licences. Finally, we note that the main novelty in this paper compared to the standard Stackelberg pricing games extensively investigated in the literature is that we consider the three level hierarchical structure user-provider-authority
- …