2 research outputs found

    Shattered Sky: An Exploration in Rising Drama

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    Shattered Sky is a dialogue-based RPG that focuses on utilizing a goal-based NPC architecture and a drama management algorithm to dynamically create an interactive story and role-playing experience. In Shattered Sky the sequence of events is unscripted and determined programmatically. Through a design process that included face-to-face role play testing, we developed a ten to fifteen minute single-player game that occurs during a political summit. We developed a detailed back story and defined and characterized how each of the five NPC’s in the game will behave. Shattered Sky features six models that were created using a combination of Maya, Photoshop, and ZBrush. We also developed an innovative testing system that could evaluate how fun the narrative was, and iteratively refine the game

    Strengthening Spaza Shops in Monwabisi Park

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    Spaza shops provide essential services to local residents but struggle to succeed due to inadequate business skills and a weak supply chain. The goal of our project was to strengthen spaza shops by implementing the Triple Trust Organisation's programmes in Monwabisi Park and forming a spaza association. We organized a business training session, enrolled eleven people in Shop-Net, and facilitated the formation of a spaza business network. There is still room for improvement, but our work created a starting point for further development
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