1,370 research outputs found

    Uneven illumination surface defects inspection based on convolutional neural network

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    Surface defect inspection based on machine vision is often affected by uneven illumination. In order to improve the inspection rate of surface defects inspection under uneven illumination condition, this paper proposes a method for detecting surface image defects based on convolutional neural network, which is based on the adjustment of convolutional neural networks, training parameters, changing the structure of the network, to achieve the purpose of accurately identifying various defects. Experimental on defect inspection of copper strip and steel images shows that the convolutional neural network can automatically learn features without preprocessing the image, and correct identification of various types of image defects affected by uneven illumination, thus overcoming the drawbacks of traditional machine vision inspection methods under uneven illumination

    Online Deep Metric Learning

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    Metric learning learns a metric function from training data to calculate the similarity or distance between samples. From the perspective of feature learning, metric learning essentially learns a new feature space by feature transformation (e.g., Mahalanobis distance metric). However, traditional metric learning algorithms are shallow, which just learn one metric space (feature transformation). Can we further learn a better metric space from the learnt metric space? In other words, can we learn metric progressively and nonlinearly like deep learning by just using the existing metric learning algorithms? To this end, we present a hierarchical metric learning scheme and implement an online deep metric learning framework, namely ODML. Specifically, we take one online metric learning algorithm as a metric layer, followed by a nonlinear layer (i.e., ReLU), and then stack these layers modelled after the deep learning. The proposed ODML enjoys some nice properties, indeed can learn metric progressively and performs superiorly on some datasets. Various experiments with different settings have been conducted to verify these properties of the proposed ODML.Comment: 9 page

    OPML: A One-Pass Closed-Form Solution for Online Metric Learning

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    To achieve a low computational cost when performing online metric learning for large-scale data, we present a one-pass closed-form solution namely OPML in this paper. Typically, the proposed OPML first adopts a one-pass triplet construction strategy, which aims to use only a very small number of triplets to approximate the representation ability of whole original triplets obtained by batch-manner methods. Then, OPML employs a closed-form solution to update the metric for new coming samples, which leads to a low space (i.e., O(d)O(d)) and time (i.e., O(d2)O(d^2)) complexity, where dd is the feature dimensionality. In addition, an extension of OPML (namely COPML) is further proposed to enhance the robustness when in real case the first several samples come from the same class (i.e., cold start problem). In the experiments, we have systematically evaluated our methods (OPML and COPML) on three typical tasks, including UCI data classification, face verification, and abnormal event detection in videos, which aims to fully evaluate the proposed methods on different sample number, different feature dimensionalities and different feature extraction ways (i.e., hand-crafted and deeply-learned). The results show that OPML and COPML can obtain the promising performance with a very low computational cost. Also, the effectiveness of COPML under the cold start setting is experimentally verified.Comment: 12 page

    Efficient Last-iterate Convergence Algorithms in Solving Games

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    No-regret algorithms are popular for learning Nash equilibrium (NE) in two-player zero-sum normal-form games (NFGs) and extensive-form games (EFGs). Many recent works consider the last-iterate convergence no-regret algorithms. Among them, the two most famous algorithms are Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weight Update (OMWU). However, OGDA has high per-iteration complexity. OMWU exhibits a lower per-iteration complexity but poorer empirical performance, and its convergence holds only when NE is unique. Recent works propose a Reward Transformation (RT) framework for MWU, which removes the uniqueness condition and achieves competitive performance with OMWU. Unfortunately, RT-based algorithms perform worse than OGDA under the same number of iterations, and their convergence guarantee is based on the continuous-time feedback assumption, which does not hold in most scenarios. To address these issues, we provide a closer analysis of the RT framework, which holds for both continuous and discrete-time feedback. We demonstrate that the essence of the RT framework is to transform the problem of learning NE in the original game into a series of strongly convex-concave optimization problems (SCCPs). We show that the bottleneck of RT-based algorithms is the speed of solving SCCPs. To improve the their empirical performance, we design a novel transformation method to enable the SCCPs can be solved by Regret Matching+ (RM+), a no-regret algorithm with better empirical performance, resulting in Reward Transformation RM+ (RTRM+). RTRM+ enjoys last-iterate convergence under the discrete-time feedback setting. Using the counterfactual regret decomposition framework, we propose Reward Transformation CFR+ (RTCFR+) to extend RTRM+ to EFGs. Experimental results show that our algorithms significantly outperform existing last-iterate convergence algorithms and RM+ (CFR+)
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