7,046 research outputs found

    A Survey on Passing-through Control of Multi-Robot Systems in Cluttered Environments

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    This survey presents a comprehensive review of various methods and algorithms related to passing-through control of multi-robot systems in cluttered environments. Numerous studies have investigated this area, and we identify several avenues for enhancing existing methods. This survey describes some models of robots and commonly considered control objectives, followed by an in-depth analysis of four types of algorithms that can be employed for passing-through control: leader-follower formation control, multi-robot trajectory planning, control-based methods, and virtual tube planning and control. Furthermore, we conduct a comparative analysis of these techniques and provide some subjective and general evaluations.Comment: 18 pages, 19 figure

    Differential Flatness of Lifting-Wing Quadcopters Subject to Drag and Lift for Accurate Tracking

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    In this paper, we propose an effective unified control law for accurately tracking agile trajectories for lifting-wing quadcopters with different installation angles, which have the capability of vertical takeoff and landing (VTOL) as well as high-speed cruise flight. First, we derive a differential flatness transform for the lifting-wing dynamics with a nonlinear model under coordinated turn condition. To increase the tracking performance on agile trajectories, the proposed controller incorporates the state and input variables calculated from differential flatness as feedforward. In particular, the jerk, the 3-order derivative of the trajectory, is converted into angular velocity as a feedforward item, which significantly improves the system bandwidth. At the same time, feedback and feedforward outputs are combined to deal with external disturbances and model mismatch. The control algorithm has been thoroughly evaluated in the outdoor flight tests, which show that it can achieve accurate trajectory tracking

    Distributed Control for a Multi-Agent System to Pass through a Connected Quadrangle Virtual Tube

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    In order to guide the multi-agent system in a cluttered environment, a connected quadrangle virtual tube is designed for all agents to keep moving within it, whose basis is called the single trapezoid virtual tube. There is no obstacle inside the tube, namely the area inside the tube can be seen as a safety zone. Then, a distributed swarm controller is proposed for the single trapezoid virtual tube passing problem. This issue is resolved by a gradient vector field method with no local minima. Formal analyses and proofs are made to show that all agents are able to pass the single trapezoid virtual tube. Finally, a modified controller is put forward for convenience in practical use. For the connected quadrangle virtual tube, a modified switching logic is proposed to avoid the deadlock and prevent agents from moving outside the virtual tube. Finally, the effectiveness of the proposed method is validated by numerical simulations and real experiments.Comment: 12 pages,14 figures. arXiv admin note: substantial text overlap with arXiv:2112.0100

    Distributed Control within a Trapezoid Virtual Tube Containing Obstacles for UAV Swarm Subject to Speed Constraints

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    For guiding the UAV swarm to pass through narrow openings, a trapezoid virtual tube is designed in our previous work. In this paper, we generalize its application range to the condition that there exist obstacles inside the trapezoid virtual tube and UAVs have strict speed constraints. First, a distributed vector field controller is proposed for the trapezoid virtual tube with no obstacle inside. The relationship between the trapezoid virtual tube and the speed constraints is also presented. Then, a switching logic for the obstacle avoidance is put forward. The key point is to divide the trapezoid virtual tube containing obstacles into several sub trapezoid virtual tubes with no obstacle inside. Formal analyses and proofs are made to show that all UAVs are able to pass through the trapezoid virtual tube safely. Besides, the effectiveness of the proposed method is validated by numerical simulations and real experiments.Comment: 11 pages, 12 figure

    Autonomous Drone Racing: Time-Optimal Spatial Iterative Learning Control within a Virtual Tube

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    It is often necessary for drones to complete delivery, photography, and rescue in the shortest time to increase efficiency. Many autonomous drone races provide platforms to pursue algorithms to finish races as quickly as possible for the above purpose. Unfortunately, existing methods often fail to keep training and racing time short in drone racing competitions. This motivates us to develop a high-efficient learning method by imitating the training experience of top racing drivers. Unlike traditional iterative learning control methods for accurate tracking, the proposed approach iteratively learns a trajectory online to finish the race as quickly as possible. Simulations and experiments using different models show that the proposed approach is model-free and is able to achieve the optimal result with low computation requirements. Furthermore, this approach surpasses some state-of-the-art methods in racing time on a benchmark drone racing platform. An experiment on a real quadcopter is also performed to demonstrate its effectiveness
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