11,176 research outputs found
Split energy cascade in turbulent thin fluid layers
We discuss the phenomenology of the split energy cascade in a
three-dimensional thin fluid layer by mean of high resolution numerical
simulations of the Navier-Stokes equations. We observe the presence of both an
inverse energy cascade at large scales, as predicted for two-dimensional turbu-
lence, and of a direct energy cascade at small scales, as in three-dimensional
turbulence. The inverse energy cascade is associated with a direct cascade of
enstrophy in the intermediate range of scales. Notably, we find that the
inverse cascade of energy in this system is not a pure 2D phenomenon, as the
coupling with the 3D velocity field is necessary to guarantee the constancy of
fluxes
Condensate in quasi two-dimensional turbulence
We investigate the process of formation of large-scale structures in a
turbulent flow confined in a thin layer. By means of direct numerical
simulations of the Navier-Stokes equations, forced at an intermediate scale, we
obtain a split of the energy cascade in which one fraction of the input goes to
small scales generating the three-dimensional direct cascade. The remaining
energy flows to large scales producing the inverse cascade which eventually
causes the formation of a quasi two-dimensional condensed state at the largest
horizontal scale. Our results shows that the connection between the two actors
of the split energy cascade in thin layers is tighter than what was established
before: the small scale three-dimensional turbulence acts as an effective
viscosity and dissipates the large-scale energy thus providing a
viscosity-independent mechanism for arresting the growth of the condensate.
This scenario is supported by quantitative predictions of the saturation energy
in the condensate
On positivity of parton distributions
We discuss the bounds on polarized parton distributions which follow from
their definition in terms of cross section asymmetries. We spell out how the
bounds obtained in the naive parton model can be derived within perturbative
QCD at leading order when all quark and gluon distributions are defined in
terms of suitable physical processes. We specify a convenient physical
definition for the polarized and unpolarized gluon distributions in terms of
Higgs production from gluon fusion. We show that these bounds are modified by
subleading corrections, and we determine them up to NLO. We examine the ensuing
phenomenological implications, in particular in view of the determination of
the polarized gluon distribution.Comment: 20 pages, 8 figures included by epsf, plain tex with harvma
Singlet parton evolution at small x: a theoretical update
This is an extended and pedagogically oriented version of our recent work, in
which we proposed an improvement of the splitting functions at small x which
overcomes the apparent problems encountered by the BFKL approach.Comment: 30 pages, 8 figures, latex with sprocl.sty and epsfi
An Improved Splitting Function for Small x Evolution
We summarize our recent result for a splitting function for small x evolution
which includes resummed small x logarithms deduced from the leading order BFKL
equation with the inclusion of running coupling effects. We compare this
improved splitting function with alternative approaches.Comment: 5 pages, 2 figures, presented by G.A.at DIS200
Concurrent enhancement of percolation and synchronization in adaptive networks
Co-evolutionary adaptive mechanisms are not only ubiquitous in nature, but
also beneficial for the functioning of a variety of systems. We here consider
an adaptive network of oscillators with a stochastic, fitness-based, rule of
connectivity, and show that it self-organizes from fragmented and incoherent
states to connected and synchronized ones. The synchronization and percolation
are associated to abrupt transitions, and they are concurrently (and
significantly) enhanced as compared to the non-adaptive case. Finally we
provide evidence that only partial adaptation is sufficient to determine these
enhancements. Our study, therefore, indicates that inclusion of simple adaptive
mechanisms can efficiently describe some emergent features of networked
systems' collective behaviors, and suggests also self-organized ways to control
synchronization and percolation in natural and social systems.Comment: Published in Scientific Report
Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game
Let be given a graph whose edge set is partitioned into a set
of \emph{red} edges and a set of \emph{blue} edges, and assume that red
edges are weighted and form a spanning tree of . Then, the \emph{Stackelberg
Minimum Spanning Tree} (\stack) problem is that of pricing (i.e., weighting)
the blue edges in such a way that the total weight of the blue edges selected
in a minimum spanning tree of the resulting graph is maximized. \stack \ is
known to be \apx-hard already when the number of distinct red weights is 2. In
this paper we analyze some meaningful specializations and generalizations of
\stack, which shed some more light on the computational complexity of the
problem. More precisely, we first show that if is restricted to be
\emph{complete}, then the following holds: (i) if there are only 2 distinct red
weights, then the problem can be solved optimally (this contrasts with the
corresponding \apx-hardness of the general problem); (ii) otherwise, the
problem can be approximated within , for any .
Afterwards, we define a natural extension of \stack, namely that in which blue
edges have a non-negative \emph{activation cost} associated, and it is given a
global \emph{activation budget} that must not be exceeded when pricing blue
edges. Here, after showing that the very same approximation ratio as that of
the original problem can be achieved, we prove that if the spanning tree of red
edges can be rooted so as that any root-leaf path contains at most edges,
then the problem admits a -approximation algorithm, for any
.Comment: 22 pages, 7 figure
The Max-Distance Network Creation Game on General Host Graphs
In this paper we study a generalization of the classic \emph{network creation
game} in the scenario in which the players sit on a given arbitrary
\emph{host graph}, which constrains the set of edges a player can activate at a
cost of each. This finds its motivations in the physical
limitations one can have in constructing links in practice, and it has been
studied in the past only when the routing cost component of a player is given
by the sum of distances to all the other nodes. Here, we focus on another
popular routing cost, namely that which takes into account for each player its
\emph{maximum} distance to any other player. For this version of the game, we
first analyze some of its computational and dynamic aspects, and then we
address the problem of understanding the structure of associated pure Nash
equilibria. In this respect, we show that the corresponding price of anarchy
(PoA) is fairly bad, even for several basic classes of host graphs. More
precisely, we first exhibit a lower bound of
for any . Notice that this implies a counter-intuitive lower
bound of for very small values of (i.e., edges can
be activated almost for free). Then, we show that when the host graph is
restricted to be either -regular (for any constant ), or a
2-dimensional grid, the PoA is still , which is proven to be tight for
. On the positive side, if , we show
the PoA is . Finally, in the case in which the host graph is very sparse
(i.e., , with ), we prove that the PoA is , for any
.Comment: 17 pages, 4 figure
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