5 research outputs found
Example-Based Human Pose Recovery under Predicted Partial Occlusions
For human pose recovery, the presence of occlusions due to objects or other persons in the scene remains a difficult problem to cope with. However, recent advances in the area of human detection allow for simultaneous segmentation of humans and the prediction of occluded regions. In this chapter, we present an example-based pose recovery approach where this information is used. We effectively used the grid-based nature of histograms of oriented gradients descriptors to ignore part of the image observation space. This allowed us to recover poses directly, even in the presence of significant occlusions. We evaluated our approach on the HumanEva-I dataset, where we simulated different occlusion conditions. Without occlusion, we obtained relative 3D errors of approximately 69 mm. Our results showed approximately 10% increase in error when 20% of the observation is occluded. When 33% of the observation is occluded, the error is on average 15% higher compared to the observations without occlusions. These results showed that poses can be recovered from partially occluded observations, with a moderate increase in error. To the best of our knowledge, our approach is the first to investigate the effect of partial occlusions in a direct matching approach. Future work is aimed at combining our work with human detection
Combining social strategies and workload
Being interrupted by notifications and reminders is common while working. In this study we consider whether system politeness reduces (negative) effects of being interrupted by system requests. We carried out a 2 (polite vs. neutral system request) x 2 (high vs. low mental load) between-participants experiment. We measured annoyance, frustration and mental effort. Our results suggest that social strategies can mitigate some of the negative effects, but that this depends on the difficulty of the task. We discuss the implications of these results for the design of interruptive system messages and for further research into social computing