32 research outputs found

    Beyond the lab: Investigating early adolescents' cognitive, emotional, and arousal responses to violent games

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    Cognitive, emotional, and arousal responses to violent games play a central role in theoretical explanations of how violent media may affect aggression. However, existing research has focused on a relatively narrow range of responses to violent games in experimental settings. This limits our understanding of whether and how violent game-induced responses relate to aggression in real life. To address these gaps, this study investigated how cognitive effort, emotional valence, and arousal in response to violent games relate to early adolescents' aggression, both cross-sectionally and over a period of one year. In addition, we investigated how a social context variable (i.e., family conflict) predicts these responses to violent games and subsequent aggression. A sample of 448 early adolescents (10–14 years) completed survey questions and media diaries that measured their responses to violent games. Results showed that, outside the lab, a positive cross-sectional relationship between violent game-induced arousal and aggression exists. In addition, arousal mediated the relationship between family conflict and aggression. Study findings justify increased research attention to media responses outside the lab and a need for further theoretical and methodological refinement

    A matter of style? Exploring the effects of parental mediation styles on early adolescents’ media violence exposure and aggression

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    This two-wave survey study investigated the concurrent and longitudinal relationships between different styles of restrictive and active parental mediation (autonomy-supportive, controlling, or inconsistent), adolescents’ media violence exposure, and aggression. Our sample consisted of 1029 adolescents (10–14 years; 49.8% girls). Results indicate that restrictive mediation communicated in an autonomy-supportive style was concurrently related to decreased aggression via decreased media violence exposure. In contrast, inconsistent restrictive mediation was concurrently related to increased aggression via increased media violence exposure. No significant relationships were found for controlling restrictive mediation. None of the restrictive mediation styles were longitudinally related to media violence exposure and aggression. Active mediation moderated neither the concurrent nor the longitudinal relationships between media violence exposure and aggression – regardless of the style used. Findings suggest that autonomy-supportive restriction may be an effective route for parents who are concerned about their child’s media violence exposure and aggressive behavior

    Assessing the reliability and validity of television and game violence exposure measures

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    This study evaluated whether common self-report measures of television and game violence exposure represent reliable and valid measurement tools. Three self-report measures—direct estimates, user-rated favorites, and agency-rated favorites—were assessed in terms of test-retest reliability, criterion validity (their relationship with coded media diaries), and construct validity (their relationship with aggression and gender). A total of 238 adolescents participated in a two-wave survey and completed two media diaries. For game violence, the three self-report measures were reliable and valid. For television violence, only direct estimates achieved test-retest reliability and construct validity. Criterion validity could not be established for the television violence measures because the media diary was not a valid criterion for television violence. Our findings indicate that both direct estimates and favorites are valid measures for game violence, whereas for television violence, only direct estimates are valid. We conclude with a discussion about ways to further improve upon and reconceptualize media violence exposure measurement

    A different(ial) perspective: How social context influences the media violence-aggression relationship among early adolescents

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    Does violence on television and in games make teens more aggressive? The answer to this question is subject to passionate debates among parents, children, journalists, and academics. Some are convinced that kids become more aggressive after playing Call of Duty or watching Game of Thrones, while others are equally convinced that this is not the case. Rather than assuming that effects of media violence on aggression are the same for all teens, this dissertation investigated which adolescents are more vulnerable to media violence by zooming in on their social context (family, parents, peers). The dissertation reports five empirical studies based on longitudinal survey data from circa 500 Dutch families with children between 10 and 14 years old. A key conclusion is that media violence exposure does not lead to an increase in aggression over time for all adolescents. However, some adolescents do become more aggressive as a result of playing violent games or watching violent television programs. Media violence was related to increased aggression among teens growing up in a high conflict family or who perceive more aggression in their peer group. For teens growing up in positive or neutral social contexts (no aggression in the family or peer group), media violence exposure was either not related to aggression, or related to lower aggression at a later time. By applying a different(ial) perspective to the classic question of media violence and aggression, this dissertation offers important new insights and a step towards a more balanced understanding of media violence effects
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