149 research outputs found

    The Effects of Voice Pitch on Perceptions of Robots

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    While previous research in human-robot interaction (HRI) has shown people respond similarly to vocal cues in robot speech as they do with human speech, there has been minimal research into the effects of voice pitch. This study investigates whether vocal pitch in robot speech will evoke stereotypical evaluations of the robot speaker. To explore this, multiple voices were synthesized from various text-to-speech applications and then manipulated to have a raised or lowered pitch. Participants will be asked to rate these voices on various scales such as competence, trustworthiness, and likeability. We expect our results to conform with the current literature on human voice pitch and encourage further research on the effects of the voice on HRI

    Cognitive Approach to Hierarchical Task Selection for Human-Robot Interaction in Dynamic Environments

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    In an efficient and flexible human-robot collaborative work environment, a robot team member must be able to recognize both explicit requests and implied actions from human users. Identifying "what to do" in such cases requires an agent to have the ability to construct associations between objects, their actions, and the effect of actions on the environment. In this regard, semantic memory is being introduced to understand the explicit cues and their relationships with available objects and required skills to make "tea" and "sandwich". We have extended our previous hierarchical robot control architecture to add the capability to execute the most appropriate task based on both feedback from the user and the environmental context. To validate this system, two types of skills were implemented in the hierarchical task tree: 1) Tea making skills and 2) Sandwich making skills. During the conversation between the robot and the human, the robot was able to determine the hidden context using ontology and began to act accordingly. For instance, if the person says "I am thirsty" or "It is cold outside" the robot will start to perform the tea-making skill. In contrast, if the person says, "I am hungry" or "I need something to eat", the robot will make the sandwich. A humanoid robot Baxter was used for this experiment. We tested three scenarios with objects at different positions on the table for each skill. We observed that in all cases, the robot used only objects that were relevant to the skill.Comment: To Appear In International Conference on Intelligent Robots and Systems (IROS), Detroit, MI, USA, Oct 202

    A Schedule of Duties in the Cloud Space Using a Modified Salp Swarm Algorithm

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    Cloud computing is a concept introduced in the information technology era, with the main components being the grid, distributed, and valuable computing. The cloud is being developed continuously and, naturally, comes up with many challenges, one of which is scheduling. A schedule or timeline is a mechanism used to optimize the time for performing a duty or set of duties. A scheduling process is accountable for choosing the best resources for performing a duty. The main goal of a scheduling algorithm is to improve the efficiency and quality of the service while at the same time ensuring the acceptability and effectiveness of the targets. The task scheduling problem is one of the most important NP-hard issues in the cloud domain and, so far, many techniques have been proposed as solutions, including using genetic algorithms (GAs), particle swarm optimization, (PSO), and ant colony optimization (ACO). To address this problem, in this paper, one of the collective intelligence algorithms, called the Salp Swarm Algorithm (SSA), has been expanded, improved, and applied. The performance of the proposed algorithm has been compared with that of GAs, PSO, continuous ACO, and the basic SSA. The results show that our algorithm has generally higher performance than the other algorithms. For example, compared to the basic SSA, the proposed method has an average reduction of approximately 21% in makespan.Comment: 15 pages, 6 figures, 2023 IFIP International Internet of Things Conference. Dallas-Fort Worth Metroplex, Texas, US
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