267 research outputs found
Reflection-Aware Sound Source Localization
We present a novel, reflection-aware method for 3D sound localization in
indoor environments. Unlike prior approaches, which are mainly based on
continuous sound signals from a stationary source, our formulation is designed
to localize the position instantaneously from signals within a single frame. We
consider direct sound and indirect sound signals that reach the microphones
after reflecting off surfaces such as ceilings or walls. We then generate and
trace direct and reflected acoustic paths using inverse acoustic ray tracing
and utilize these paths with Monte Carlo localization to estimate a 3D sound
source position. We have implemented our method on a robot with a cube-shaped
microphone array and tested it against different settings with continuous and
intermittent sound signals with a stationary or a mobile source. Across
different settings, our approach can localize the sound with an average
distance error of 0.8m tested in a room of 7m by 7m area with 3m height,
including a mobile and non-line-of-sight sound source. We also reveal that the
modeling of indirect rays increases the localization accuracy by 40% compared
to only using direct acoustic rays.Comment: Submitted to ICRA 2018. The working video is available at
(https://youtu.be/TkQ36lMEC-M
Real-time 3-D Mapping with Estimating Acoustic Materials
This paper proposes a real-time system integrating an acoustic material
estimation from visual appearance and an on-the-fly mapping in the 3-dimension.
The proposed method estimates the acoustic materials of surroundings in indoor
scenes and incorporates them to a 3-D occupancy map, as a robot moves around
the environment. To estimate the acoustic material from the visual cue, we
apply the state-of-the-art semantic segmentation CNN network based on the
assumption that the visual appearance and the acoustic materials have a strong
association. Furthermore, we introduce an update policy to handle the material
estimations during the online mapping process. As a result, our environment map
with acoustic material can be used for sound-related robotics applications,
such as sound source localization taking into account various acoustic
propagation (e.g., reflection)
- …