228 research outputs found
Low scatter and ultra-low reflectivity measured in a fused silica window
We investigate the reflectivity and optical scattering characteristics at
1064\,nm of an antireflection coated fused silica window of the type being used
in the Advanced LIGO gravitational-wave detectors. Reflectivity is measured in
the ultra-low range of 5-10\,ppm (by vendor) and 14-30\,ppm (by us). Using an
angle-resolved scatterometer we measure the sample's Bidirectional Scattering
Distribution Function (BSDF) and use this to estimate its transmitted and
reflected scatter at roughly 20-40\,ppm and 1\,ppm, respectively, over the
range of angles measured. We further inspect the sample's low backscatter using
an imaging scatterometer, measuring an angle resolved BSDF below
sr for large angles (10--80 from incidence in the plane
of the beam). We use the associated images to (partially) isolate scatter from
different regions of the sample and find that scattering from the bulk fused
silica is on par with backscatter from the antireflection coated optical
surfaces. To confirm that the bulk scattering is caused by Rayleigh scattering,
we perform a separate experiment, measuring the scattering intensity versus
input polarization angle. We estimate that 0.9--1.3\,ppm of the backscatter can
be accounted for by Rayleigh scattering of the bulk fused silica. These results
indicate that modern antireflection coatings have low enough scatter to not
limit the total backscattering of thick fused silica optics.Comment: 9 pages, 10 figure
Numerical Analysis of Taylor Impact with Various Nose Shapes
The Taylor impact test is an experimental technique used to determine dynamic material response and to validate constitutive models used in numerical simulations. It generally consists of shooting a cylinder rod of a select material against a rigid target at different velocities. After impact, the plastic deformation of the cylinder is recorded and is directly compared to numerical predictions. Another application for Taylor impact was proposed by Li et al. (2021) where the nose shape of the cylinder is modified to create different loading environments that can test electronic equipment in penetration weapons. FEA models where designed in ABAQUS/Explicit to recreate the force pulse shape and deformation of Taylor impact tests consisting of 3A21 Al rods with blunt, hemispherical, truncated ogive, and truncated conical nose shapes. A Johnson-Cook constitutive model was developed from available characterization tests, as well surrogate material data. Results showed good agreement in the deformation characteristics of the projectiles with experimental measurements, but failed to predict the distinct shock wave forms and peak loads during impact. Study exposed multiple limitations in the current FEA model to capture the loading environment in Taylor impact tests and suggests areas of improvement for future research.https://scholarsjunction.msstate.edu/fea/1029/thumbnail.jp
Geographical and social isolation drive the evolution of Austronesian languages.
The origins of linguistic diversity remain controversial. Studies disagree on whether group features such as population size or social structure accelerate or decelerate linguistic differentiation. While some analyses of between-group factors highlight the role of geographical isolation and reduced linguistic exchange in differentiation, others suggest that linguistic divergence is driven primarily by warfare among neighbouring groups and the use of language as marker of group identity. Here we provide the first integrated test of the effects of five historical sociodemographic and geographic variables on three measures of linguistic diversification among 50 Austronesian languages: rates of word gain, loss and overall lexical turnover. We control for their shared evolutionary histories through a time-calibrated phylogenetic sister-pairs approach. Results show that languages spoken in larger communities create new words at a faster pace. Within-group conflict promotes linguistic differentiation by increasing word loss, while warfare hinders linguistic differentiation by decreasing both rates of word gain and loss. Finally, we show that geographical isolation is a strong driver of lexical evolution mainly due to a considerable drift-driven acceleration in rates of word loss. We conclude that the motor of extreme linguistic diversity in Austronesia may have been the dispersal of populations across relatively isolated islands, favouring strong cultural ties amongst societies instead of warfare and cultural group marking
Recolector automatizado de agua
El sistema recolector de agua es un conjunto de tecnologÃas asegurando la óptima recolección de aguas lluvias y disposición para usos que no necesitan agua tratada y potabilizada.
El problema constante de las inundaciones y escases de agua, y de ver que en las ciudades principales el uso del agua lluvia es casi nulo, en parte a el costo que tiene el desarrollo de sistemas automáticos controladores de nivel de los tanques donde se recolecta.
El uso de las tarjetas arduino permite hacer sistemas escalables permitiendo conectar un número finito de tanques o unidades sanitarias que optimiza el uso del agua, ya que permite mantener en lo posible estas unidades llenas de agua lluvia
BookSense an Application for Mental Disorders Diagnosis: A Case Study for User Evaluation and Redesign
Booksense, a mobile application that allows to identify mental
disorders such as depression, work stress and postraumatism [13],
through a series of questions based on a mental health assessment that
allows you to nd out if you have a mental illness, the app can detect if
the user shows signs of a mental disorder, being the most important to
detect the problem from its stages initials, plus it also has a database of
institutions in the country where you can receive care. The World Health
Organization (WHO) estimates that there are currently 300 million people
on the planet who su er from depression. This is why it is important
to have assisted diagnostic tools that help prevent this type of a ectations
in the population, as well as keep informed. the people about help
centers. All this would not be possible if you do not count an application
that has three important aspects that are: E ciency, e ectiveness and
satisfaction aspects that are not present in this diagnostic tool is why
the importance of the use of usability evaluations. This research aims to
generate a redesign of this application based on certain heuristics that
ll the gaps in usabilityBooksense, una aplicación móvil que permite identificar trastornos mentales como depresión, estrés laboral y postraumatismo [13], a través de una serie de preguntas basadas en una evaluación de salud mental que te permite saber si tienes una enfermedad mental, la aplicación puede detectar si el usuario muestra signos de un trastorno mental, siendo lo más importante para detectar el problema desde sus etapas iniciales, además también cuenta con una base de datos de instituciones en el paÃs donde puede recibir atención. La Organización Mundial de la Salud (OMS) estima que actualmente hay 300 millones de personas en el planeta que padecen depresión. Por eso es importante contar con herramientas de diagnóstico asistido que ayuden a prevenir este tipo de afectaciones en la población, asà como a mantenerse informada. la gente sobre los centros de ayuda. Todo esto no serÃa posible si no se cuenta una aplicación que tiene tres aspectos importantes que son: Aspectos de eficiencia, efectividad y satisfacción que no están presentes en esta herramienta de diagnóstico de ahà la importancia del uso de evaluaciones de usabilidad. Esta investigación tiene como objetivo generar un rediseño de esta aplicación en base a ciertas heurÃsticas que llenen los vacÃos de usabilida
BookSense an Application for Mental Disorders Diagnosis: A Case Study for User Evaluation and Redesign
Booksense, a mobile application that allows to identify mental
disorders such as depression, work stress and postraumatism [13],
through a series of questions based on a mental health assessment that
allows you to nd out if you have a mental illness, the app can detect if
the user shows signs of a mental disorder, being the most important to
detect the problem from its stages initials, plus it also has a database of
institutions in the country where you can receive care. The World Health
Organization (WHO) estimates that there are currently 300 million people
on the planet who su er from depression. This is why it is important
to have assisted diagnostic tools that help prevent this type of a ectations
in the population, as well as keep informed. the people about help
centers. All this would not be possible if you do not count an application
that has three important aspects that are: E ciency, e ectiveness and
satisfaction aspects that are not present in this diagnostic tool is why
the importance of the use of usability evaluations. This research aims to
generate a redesign of this application based on certain heuristics that
ll the gaps in usabilityBooksense, una aplicación móvil que permite identificar trastornos mentales como depresión, estrés laboral y postraumatismo [13], a través de una serie de preguntas basadas en una evaluación de salud mental que te permite saber si tienes una enfermedad mental, la aplicación puede detectar si el usuario muestra signos de un trastorno mental, siendo lo más importante para detectar el problema desde sus etapas iniciales, además también cuenta con una base de datos de instituciones en el paÃs donde puede recibir atención. La Organización Mundial de la Salud (OMS) estima que actualmente hay 300 millones de personas en el planeta que padecen depresión. Por eso es importante contar con herramientas de diagnóstico asistido que ayuden a prevenir este tipo de afectaciones en la población, asà como a mantenerse informada. la gente sobre los centros de ayuda. Todo esto no serÃa posible si no se cuenta una aplicación que tiene tres aspectos importantes que son: Aspectos de eficiencia, efectividad y satisfacción que no están presentes en esta herramienta de diagnóstico de ahà la importancia del uso de evaluaciones de usabilidad. Esta investigación tiene como objetivo generar un rediseño de esta aplicación en base a ciertas heurÃsticas que llenen los vacÃos de usabilida
A Methodological Process for the Design of Frameworks Oriented to Infotainment User Interfaces
The objective of this paper was to propose a methodological process for the design of frameworks oriented to infotainment user interfaces. Four stages comprise the proposed process, conceptualization, structuring, documentation, and evaluation; in addition, these stages include activities, tasks, and deliverables to guide a work team during the design of a framework. To
determine the stages and their components, an analysis of 42 papers was carried out through a systematic literature review in search of similarities during the design process of frameworks related to user interfaces. The evaluation method by a panel of experts was used to determine the validity of the proposal; the conceptual proposal was provided to a panel of 10 experts for their analysis and later a questionnaire in the form of a Likert scale was used to collect the information on the validation
of the proposal. The results of the evaluation indicated that the methodological process is valid to meet the objective of designing a framework oriented to infotainment user interfaces
Who is the Teacher and Who is the Student? The Dual Service- and Engaged-Learning Pedagogical Model of Anatomy Academy
Anatomy Academy is a simultaneous service-learning experience for preprofessional school undergraduate students and preclinical professional students acting as classroom paraprofessional teachers (Mentors), and engaged-learning experience for fourth to sixth grade elementary school children (Students). Using didactic and kinesthetic active learning teaching strategies in small-group classroom environments, Mentors taught anatomy, physiology, and nutrition concepts to Students. In this study of the program's early years (2012-2014), overall objectives of improving Mentors' pedagogical confidence; and Students' science interest, science knowledge, and exercise self-efficacy were assessed. Mentors showed (89% response of 595 surveyed) improvement in content delivery (P < .001), student engagement (P < .001), classroom management (P < .001), and professionalism (P = .0001). Postprogram Mentor reflections were categorized into 7 major themes that demonstrated personal growth through the service-learning opportunity: (1) realization of an ability to make a difference in the world now; (2) acknowledgment of the importance of listening in teaching; (3) recognition that lives can and will change with "a little love"; (4) insight into the effectiveness of guiding Students through material rather than lecturing; (5) awareness of the value of respect in the learning environment; (6) cognizance of the power of individualized attention to motivate Students; and (7) reflection of one's own personal growth through the open influence of Students. Students showed (88% response of 1259 surveyed) improvement in science knowledge (P = .014) and exercise self-efficacy (P = .038), but not science interest (P = .371). Thus, while Students are learning more science and becoming more aware of their health, we need to be more overt in our presence as scientists in the educational arena
A Methodological Process for the Design of Frameworks Oriented to Infotainment User Interfaces
The objective of this paper was to propose a methodological process for the design of frameworks oriented to infotainment user interfaces. Four stages comprise the proposed process, conceptualization, structuring, documentation, and evaluation; in addition, these stages include activities, tasks, and deliverables to guide a work team during the design of a framework. To
determine the stages and their components, an analysis of 42 papers was carried out through a systematic literature review in search of similarities during the design process of frameworks related to user interfaces. The evaluation method by a panel of experts was used to determine the validity of the proposal; the conceptual proposal was provided to a panel of 10 experts for their analysis and later a questionnaire in the form of a Likert scale was used to collect the information on the validation
of the proposal. The results of the evaluation indicated that the methodological process is valid to meet the objective of designing a framework oriented to infotainment user interfaces
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