758 research outputs found
Solitaire Clobber
Clobber is a new two-player board game. In this paper, we introduce the
one-player variant Solitaire Clobber where the goal is to remove as many stones
as possible from the board by alternating white and black moves. We show that a
checkerboard configuration on a single row (or single column) can be reduced to
about n/4 stones. For boards with at least two rows and two columns, we show
that a checkerboard configuration can be reduced to a single stone if and only
if the number of stones is not a multiple of three, and otherwise it can be
reduced to two stones. We also show that in general it is NP-complete to decide
whether an arbitrary Clobber configuration can be reduced to a single stone.Comment: 14 pages. v2 fixes small typ
PushPush and Push-1 are NP-hard in 2D
We prove that two pushing-blocks puzzles are intractable in 2D. One of our
constructions improves an earlier result that established intractability in 3D
[OS99] for a puzzle inspired by the game PushPush. The second construction
answers a question we raised in [DDO00] for a variant we call Push-1. Both
puzzles consist of unit square blocks on an integer lattice; all blocks are
movable. An agent may push blocks (but never pull them) in attempting to move
between given start and goal positions. In the PushPush version, the agent can
only push one block at a time, and moreover when a block is pushed it slides
the maximal extent of its free range. In the Push-1 version, the agent can only
push one block one square at a time, the minimal extent---one square. Both
NP-hardness proofs are by reduction from SAT, and rely on a common
construction.Comment: 10 pages, 11 figures. Corrects an error in the conference version:
Proc. of the 12th Canadian Conference on Computational Geometry, August 2000,
pp. 211-21
PushPush is NP-hard in 2D
We prove that a particular pushing-blocks puzzle is intractable in 2D,
improving an earlier result that established intractability in 3D [OS99]. The
puzzle, inspired by the game *PushPush*, consists of unit square blocks on an
integer lattice. An agent may push blocks (but never pull them) in attempting
to move between given start and goal positions. In the PushPush version, the
agent can only push one block at a time, and moreover, each block, when pushed,
slides the maximal extent of its free range. We prove this version is NP-hard
in 2D by reduction from SAT.Comment: 18 pages, 13 figures, 1 table. Improves cs.CG/991101
Bust-a-Move/Puzzle Bobble is NP-Complete
We prove that the classic 1994 Taito video game, known as Puzzle Bobble or
Bust-a-Move, is NP-complete. Our proof applies to the perfect-information
version where the bubble sequence is known in advance, and it uses just three
bubble colors.Comment: 9 pages, 9 figures. Corrected mistakes in gadget
Embedding Stacked Polytopes on a Polynomial-Size Grid
A stacking operation adds a -simplex on top of a facet of a simplicial
-polytope while maintaining the convexity of the polytope. A stacked
-polytope is a polytope that is obtained from a -simplex and a series of
stacking operations. We show that for a fixed every stacked -polytope
with vertices can be realized with nonnegative integer coordinates. The
coordinates are bounded by , except for one axis, where the
coordinates are bounded by . The described realization can be
computed with an easy algorithm.
The realization of the polytopes is obtained with a lifting technique which
produces an embedding on a large grid. We establish a rounding scheme that
places the vertices on a sparser grid, while maintaining the convexity of the
embedding.Comment: 22 pages, 10 Figure
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