123 research outputs found

    Simply Snake Sprites and Sounds: Snake Detection Theory in Video Games

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    Snake Detection Theory states that there is an innate evolutionary advantage to respond to snake stimuli stronger and faster than non-snake stimuli. This theory has been supported by studies measuring brain activity in infants looking at images of snakes (Bertels et al., 2020), reactions in wild monkeys and marmosets (Wombolt & Caine, 2016; Isbell & Etings, 2017; Van Strien et al, 2016; Dinh et al., 2021), and in peripheral attention tasks in adults (Kawai & He, 2016; Kawai & Qui, 2020; Gallup & Meyers, 2021). Also, over 53% of UK citizens report anxiety around snakes, and it is one of the most common animal-specific phobias (Davey, 1994). The current study uses a video game to explore the psychological and physiological responses when interacting with a snake and non-snake “boss”. Conditions are counterbalanced, and heart rate variability, blood pressure, reaction time, and breadth of attention are measured. This study will provide insight into whether a physiological response to snake stimuli is evident in video-gaming, and whether it is independent of self-reported emotions. Such research provides a deeper understanding of the biomechanics and emotions associated with snakes, which have broad ranging applications from gaming design to research on phobias

    Virtual hallucinations: projects in VJing, virtual reality and cyberculture

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    This paper discusses a variety of the author’s artistic projects exploring altered states of consciousness and computer art. First, the paper will provide a brief overview of previous creative works, which include compositions of electroacoustic music, interactive visualisations, and visual music films. These previous works use the concept of altered states of consciousness as a compositional principle, as explored in the author’s book Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media (OUP 2018). Following this, a variety of the author’s recent creative work produced from 2016–2019 will be discussed. These works include: a series of paintings that incorporate computer graphics animations when viewed in augmented reality; VJ performances constructed using direct animation on 8mm film, computer graphics animations generated from code and audio-reactive effects; and Cyberdream VR, a virtual reality experience. These interrelated projects continue to develop the author’s artistic investigations into altered states, while also referencing work such as demo scene videos; cyberdelic imagery of the type seen on fliers from the 1990s rave-era; and the recent Internet-borne subculture vaporwave, which recontextualises the aesthetics of 1980s and 1990s ambient corporate music and utopian computer graphics to construct surrealistic dystopias

    Entropy 2019 Best Paper Award

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    On behalf of the Editor-in-Chief, Prof [...]</jats:p

    Entropy 2019 Best Paper Award

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    On behalf of the Editor-in-Chief, Prof [...

    Acknowledgment to the Reviewers of Entropy in 2022

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    High-quality academic publishing is built on rigorous peer review [...

    Entropy 2021 Best Paper Award

    No full text
    On behalf of the Editor-in-Chief, Prof [...

    Acknowledgment to Reviewers of Entropy in 2021

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    Rigorous peer-reviews are the basis of high-quality academic publishing [...

    Acknowledgment to Reviewers of Entropy in 2020

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    Peer review is the driving force of journal development, and reviewers are gatekeepers who ensure that Entropy maintains its standards for the high quality of its published papers [...

    Acknowledgment to the Reviewers of <i>Entropy</i> in 2022

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    High-quality academic publishing is built on rigorous peer review [...
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