234 research outputs found

    FrankenSTEM? Technology Ethics in Silicon Valley (flyer with text, version 1)

    Get PDF
    “Deep Humanities,” One-Day Symposium, Organized by Dr. Revathi Krishnaswamy & Dr. Katherine D. Harris, Department of English and Comparative Literature, San Jose State University. May 1, 2018, 10-4pm, Room 225, King Library, San Jose State Universityhttps://scholarworks.sjsu.edu/frankenstein200_flyers/1000/thumbnail.jp

    The Spartan Tablet, Fall 2015

    Get PDF
    https://scholarworks.sjsu.edu/spartantablet/1000/thumbnail.jp

    The Spartan Tablet, Spring/Summer 2017

    Get PDF
    https://scholarworks.sjsu.edu/spartantablet/1001/thumbnail.jp

    FrankenSTEM? Technology Ethics in Silicon Valley: Student Poster Session Program

    Get PDF
    Program of student posters presented as part of “Deep Humanities,” One-Day Symposium: FrankenSTEM? Technology Ethics in Silicon Valley, organized by Dr. Revathi Krishnaswamy & Dr. Katherine D. Harris, Department of English and Comparative Literature, San Jose State University on May 1, 2018, 10-4pm, Room 225, King Library, San Jose State University.https://scholarworks.sjsu.edu/frankenstein200_posters/1004/thumbnail.jp

    FrankenSTEM? Technology Ethics in Silicon Valley (flyer with image only)

    Get PDF
    “Deep Humanities,” One-Day Symposium, Organized by Dr. Revathi Krishnaswamy & Dr. Katherine D. Harris, Department of English and Comparative Literature, San Jose State University May 1, 2018, 10-4pm, Room 225, King Library, San Jose State Universityhttps://scholarworks.sjsu.edu/frankenstein200_flyers/1002/thumbnail.jp

    英文学概論 講義ノート

    Get PDF

    The Implementation of Character Education through Local Wisdom Based Learning

    Get PDF
    This study aims to explore, and describe the application of character education through local skill-based learning. This research uses a qualitative descriptive approach. The study was conducted at Yogyakarta Special District Elementary School, and the research subjects are students and teachers. Data collection was completed through observation, interviews, and field notes. Data analysis techniques were performed using triangulation. The medium used in local wisdom-based learning is based on traditional games. The results show that character education through local wisdom based learning plays an effective role in developing the cognitive, affective, and psychomotor skills of students. With regards to cognitive side, students can think creatively in solving problems through traditional games conducted in learning based on local wisdom. Concerning affective skills, the embedded value of character consist of : a) Concordance, b) Agility, c) Socialisation d) Collaboration, e) Discipline, f) Creativity, g) Religion, Religious, and h) Nationalism. Within the psychomotor domain, students are actively involved in both physical and mental play through traditional game medium. The traditional game consists of cultural heritage which needs to be preserved through a learning process based on local wisdom given to students in elementary school
    corecore