170 research outputs found

    Structural Robustness of Large Games

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    This short survey discusses recent findings on the robustness of Nash equilibria of strategic games with many semianonymous players. It describes the notion of structural robustness and its general consequences, as well as implications to particular games, such as ones played on the web and market games.Nash Equilibrium,ex-post Nash, anonymous games, market games, rational expectations, structural robustness, information proofness, web games

    Partially-Specified Large Games

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    Private Information in Large Games

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    Nash equilibrium, ex-post Nash,anonymous games, market games, rational expectations, extensive robustness, information proofness, web games

    Ex-Post Stability in Large Games

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    Voluntary Commitments Lead to Efficiency

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    Consider an agent (manager,artist, etc.) who has imperfect private information about his productivity. At the beginning of his career (period 1, “short run”), the agent chooses among publicly observable actions that generate imperfect signals of his productivity. The actions can be ranked according to the informativeness of the signals they generate. The market observes the agent’s action and the signal generated by it, and pays a wage equal to his expected productivity. In period 2 (the “long run”), the agent chooses between a constant payoff and a wage proportional to his true productivity, and the game ends. We show that in any equilibrium where not all types of the agent choose the same action, the average productivity of an agent choosing a less informative action is greater. However, the types choosing that action are not uniformly higher. In particular, we derive conditions for the existence of a tripartite equilibrium where low and high types pool on a less informative action while medium (on average, lower) types choose to send a more informative signal.signalling, career concerns

    Subjective Games and Equilibria

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    Applying the concepts of Nash, Bayesian or correlated equilibrium to analysis of strategic interaction, requires that players possess objective knowledge of the game and opponents' strategies. Such knowledge is often not available. The proposed notions of subjective games, and subjective Na.sh and correlated equilibria, replace unavailable objective knowledge by subjective assessments. When playing such a game repeatedly, subjective optimizers will converge to a subjective equilibrium. We apply this approach to some well known examples including a single multi-arm bandit player, multi-person multi-arm bandit games, and repeated Cournot oligopoly games

    Subjective Equilibrium in Repeated Games

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    A player's strategy, for an n-person infinitely repeated game with discounting, is subjectively rational if it is a best response to his individual beliefs regarding opponents' strategies. A vector of such strategies is a subjective equilibrium if the play induced by it is realization equivalent to the play induced by each players' beliefs. Thus, any statistical updating can only reinforce the beliefs. It is shown that under perfect monitoring, the joint behavior at a subjective equilibrium approximates a behavior of a Nash equilibrium even when perturbations are allowed. Therefore, learning processes leading to subjective equilibrium result in approximate Nash behavior.

    Information Independence and Common Knowledge

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    Conditions of information independence are important in information economics and game theory. We present notions of partial independence in Bayesian environments, and study their relationships to notions of common knowledge.Bayesian games, independent types, common knowledgees
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