21,360 research outputs found

    Modelling Socially Intelligent Agents

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    The perspective of modelling agents rather than using them for a specificed purpose entails a difference in approach. In particular an emphasis on veracity as opposed to efficiency. An approach using evolving populations of mental models is described that goes some way to meet these concerns. It is then argued that social intelligence is not merely intelligence plus interaction but should allow for individual relationships to develop between agents. This means that, at least, agents must be able to distinguish, identify, model and address other agents, either individually or in groups. In other words that purely homogeneous interaction is insufficient. Two example models are described that illustrate these concerns, the second in detail where agents act and communicate socially, where this is determined by the evolution of their mental models. Finally some problems that arise in the interpretation of such simulations is discussed

    Pragmatic Holism

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    The reductionist/holist debate seems an impoverished one, with many participants appearing to adopt a position first and constructing rationalisations second. Here I propose an intermediate position of pragmatic holism, that irrespective of whether all natural systems are theoretically reducible, for many systems it is completely impractical to attempt such a reduction, also that regardless if whether irreducible `wholes' exist, it is vain to try and prove this in absolute terms. This position thus illuminates the debate along new pragmatic lines, and refocusses attention on the underlying heuristics of learning about the natural world

    Gossip, Sexual Recombination and the El Farol Bar: modelling the emergence of heterogeneity

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    Brian Arthur's `El Farol Bar' model is extended so that the agents also learn and communicate. The learning and communication is implemented using an evolutionary process acting upon a population of mental models inside each agent. The evolutionary process is based on a Genetic Programming algorithm. Each gene is composed of two tree-structures: one to control its action and one to determine its communication. A detailed case-study from the simulations show how the agents have differentiated so that by the end of the run they had taken on very different roles. Thus the introduction of a flexible learning process and an expressive internal representation has allowed the emergence of heterogeneity

    Towards a Descriptive Model of Agent Strategy Search

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    It is argued that due to the complexity of most economic phenomena, the chances of deriving correct models from a priori principles are small. Instead are more descriptive approach to modelling should be pursued. Agent-based modelling is characterised as a step in this direction. However many agent-based models use off-the-shelf algorithms from computer science without regard to their descriptive accuracy. This paper attempts an agent model that describes the behaviour of subjects reported by Joep Sonnemans as accurately as possible. It takes a structure that is compatible with current thinking cognitive science and explores the nature of the agent processes that then match the behaviour of the subjects. This suggests further modelling improvements and experiments

    Artificial Science – a simulation test-bed for studying the social processes of science

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    it is likely that there are many different social processes occurring in different parts of science and at different times, and that these processes will impact upon the nature, quality and quantity of the knowledge that is produced in a multitude of ways and to different extents. It seems clear to me that sometimes the social processes act to increase the reliability of knowledge (such as when there is a tradition of independently reproducing experiments) but sometimes does the opposite (when a closed clique act to perpetuate itself by reducing opportunity for criticism). Simulation can perform a valuable role here by providing and refining possible linkages between the kinds of social processes and its results in terms of knowledge. Earlier simulations of this sort include Gilbert et al. in [10]. The simulation described herein aims to progress this work with a more structural and descriptive approach, that relates what is done by individuals and journals and what collectively results in terms of the overall process

    Learning Appropriate Contexts

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    Genetic Programming is extended so that the solutions being evolved do so in the context of local domains within the total problem domain. This produces a situation where different “species” of solution develop to exploit different “niches” of the problem – indicating exploitable solutions. It is argued that for context to be fully learnable a further step of abstraction is necessary. Such contexts abstracted from clusters of solution/model domains make sense of the problem of how to identify when it is the content of a model is wrong and when it is the context. Some principles of learning to identify useful contexts are proposed

    Translating near-synonyms: Possibilities and preferences in the interlingua

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    This paper argues that an interlingual representation must explicitly represent some parts of the meaning of a situation as possibilities (or preferences), not as necessary or definite components of meaning (or constraints). Possibilities enable the analysis and generation of nuance, something required for faithful translation. Furthermore, the representation of the meaning of words, especially of near-synonyms, is crucial, because it specifies which nuances words can convey in which contexts.Comment: 8 pages, LaTeX2e, 1 eps figure, uses colacl.sty, epsfig.sty, avm.sty, times.st
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