77 research outputs found
On the Hardness of Signaling
There has been a recent surge of interest in the role of information in
strategic interactions. Much of this work seeks to understand how the realized
equilibrium of a game is influenced by uncertainty in the environment and the
information available to players in the game. Lurking beneath this literature
is a fundamental, yet largely unexplored, algorithmic question: how should a
"market maker" who is privy to additional information, and equipped with a
specified objective, inform the players in the game? This is an informational
analogue of the mechanism design question, and views the information structure
of a game as a mathematical object to be designed, rather than an exogenous
variable.
We initiate a complexity-theoretic examination of the design of optimal
information structures in general Bayesian games, a task often referred to as
signaling. We focus on one of the simplest instantiations of the signaling
question: Bayesian zero-sum games, and a principal who must choose an
information structure maximizing the equilibrium payoff of one of the players.
In this setting, we show that optimal signaling is computationally intractable,
and in some cases hard to approximate, assuming that it is hard to recover a
planted clique from an Erdos-Renyi random graph. This is despite the fact that
equilibria in these games are computable in polynomial time, and therefore
suggests that the hardness of optimal signaling is a distinct phenomenon from
the hardness of equilibrium computation. Necessitated by the non-local nature
of information structures, en-route to our results we prove an "amplification
lemma" for the planted clique problem which may be of independent interest
Truthful Assignment without Money
We study the design of truthful mechanisms that do not use payments for the
generalized assignment problem (GAP) and its variants. An instance of the GAP
consists of a bipartite graph with jobs on one side and machines on the other.
Machines have capacities and edges have values and sizes; the goal is to
construct a welfare maximizing feasible assignment. In our model of private
valuations, motivated by impossibility results, the value and sizes on all
job-machine pairs are public information; however, whether an edge exists or
not in the bipartite graph is a job's private information.
We study several variants of the GAP starting with matching. For the
unweighted version, we give an optimal strategyproof mechanism; for maximum
weight bipartite matching, however, we show give a 2-approximate strategyproof
mechanism and show by a matching lowerbound that this is optimal. Next we study
knapsack-like problems, which are APX-hard. For these problems, we develop a
general LP-based technique that extends the ideas of Lavi and Swamy to reduce
designing a truthful mechanism without money to designing such a mechanism for
the fractional version of the problem, at a loss of a factor equal to the
integrality gap in the approximation ratio. We use this technique to obtain
strategyproof mechanisms with constant approximation ratios for these problems.
We then design an O(log n)-approximate strategyproof mechanism for the GAP by
reducing, with logarithmic loss in the approximation, to our solution for the
value-invariant GAP. Our technique may be of independent interest for designing
truthful mechanisms without money for other LP-based problems.Comment: Extended abstract appears in the 11th ACM Conference on Electronic
Commerce (EC), 201
Mechanisms for Risk Averse Agents, Without Loss
Auctions in which agents' payoffs are random variables have received
increased attention in recent years. In particular, recent work in algorithmic
mechanism design has produced mechanisms employing internal randomization,
partly in response to limitations on deterministic mechanisms imposed by
computational complexity. For many of these mechanisms, which are often
referred to as truthful-in-expectation, incentive compatibility is contingent
on the assumption that agents are risk-neutral. These mechanisms have been
criticized on the grounds that this assumption is too strong, because "real"
agents are typically risk averse, and moreover their precise attitude towards
risk is typically unknown a-priori. In response, researchers in algorithmic
mechanism design have sought the design of universally-truthful mechanisms ---
mechanisms for which incentive-compatibility makes no assumptions regarding
agents' attitudes towards risk.
We show that any truthful-in-expectation mechanism can be generically
transformed into a mechanism that is incentive compatible even when agents are
risk averse, without modifying the mechanism's allocation rule. The transformed
mechanism does not require reporting of agents' risk profiles. Equivalently,
our result can be stated as follows: Every (randomized) allocation rule that is
implementable in dominant strategies when players are risk neutral is also
implementable when players are endowed with an arbitrary and unknown concave
utility function for money.Comment: Presented at the workshop on risk aversion in algorithmic game theory
and mechanism design, held in conjunction with EC 201
Constrained Signaling in Auction Design
We consider the problem of an auctioneer who faces the task of selling a good
(drawn from a known distribution) to a set of buyers, when the auctioneer does
not have the capacity to describe to the buyers the exact identity of the good
that he is selling. Instead, he must come up with a constrained signalling
scheme: a (non injective) mapping from goods to signals, that satisfies the
constraints of his setting. For example, the auctioneer may be able to
communicate only a bounded length message for each good, or he might be legally
constrained in how he can advertise the item being sold. Each candidate
signaling scheme induces an incomplete-information game among the buyers, and
the goal of the auctioneer is to choose the signaling scheme and accompanying
auction format that optimizes welfare. In this paper, we use techniques from
submodular function maximization and no-regret learning to give algorithms for
computing constrained signaling schemes for a variety of constrained signaling
problems
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