2 research outputs found

    Educational technology creative component

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    A creative component project was completed to meet the requirement for the Masters of Education (emphasis in Educational Technology) in the School of Education at Iowa State University. The creative component project, a research and practice poster, was aligned to the following program standards: 1) Visionary Learner, Planner and Designer, 2) Equity and Citizenship Advocate, 3) Researcher and Analyst, and 4) Empowering Leader.Visme infographic artifacts included as part of this Creative Component: My Master's Journey Self-Regulated Learning Six Things to Know About Gamification </ul

    Foundations of Game-based Learning Fall 2019: Course Notes

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    This course notes posted as Alam, M. I., Aleman, E., Ausenhus, A., Bonner, D., Devine, E., Dreessen, V., ...Vo, V. (2019). In L. Nadolny (Ed.), Foundations of game-based learning: Fall 2019 [Course notes]. Retrieved from https://docs.google.com/document/d/1mnJewlE2v5caJnLaAfwcRGt9Ww0t93dtoiDoEA9PzZo/edit?usp=sharing. Posted with permission. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
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