2,538 research outputs found
On the non existence of cyclical food-consumption patterns in a model of non-addictive eating.
Should One Sell Domestic Firms to Foreign Ones? A Tale of Delegation, Acquisition and Collusion.
Thinness and Obesity: A Model of Food Consumption, Health Concerns, and Social Pressure
The increasing concern of the policy maker about eating behavior has focused on thespread of obesity and on the evidence of a consistent number of individuals dietingdespite being underweight. As the latter behavior is often attributed to the socialpressure to be thin, some governments have already taken actions to ban ultra-thinideals and testimonials. Assuming that people are heterogeneous in their healthyweights, but are exposed to the same ideal body weight, this paper proposes atheoretical framework to assess whether increasing the ideal body weight is sociallydesirable, both from a welfare and from a health point of view. If being overweightis the average condition and the ideal body weight is thin, increasing the ideal bodyweight may increase welfare by reducing social pressure. By contrast, health is onaverage reduced, since people depart even further from their healthy weight. Giventhat in the US and in Europe people are on average overweight, we conclude thatthese policies, even when are welfare improving, may foster the obesity epidemic.Body Weight, Diet, Obesity, Social Pressure, Underweight.
Impatience, Anticipatory Feelings and Uncertainty: A Dynamic Experiment on Time Preferences
We study time preferences in a real-effort experiment with a one-month horizon. We report that two thirds of choices suggest negative time preferences. Moreover, choice reversal over time is common even if temptation plays no role. We propose and measure three distinct concepts of choice reversal over time to study time consistency. This evidence calls for an important role for anticipatory feelings and uncertainty in intertemporal behavior.negative time preferences, choice reversal, risk, time inconsistency, real-effort experiment
An experiment on experimental instructions
In this paper we treat instructions as an experimental variable. Using a public good game, we study how the instructions' format affects the participants' understanding of the experiment, their speed of play and their experimental behavior. We show that longer instructions do not significantly improve the subjects' understanding of the experiment; on-screen instructions shorten average decision times with respect to on-paper instructions, and requiring forced inputs reduces waiting times, in particular for the slowest subjects. Consistent with cognitive load theory, we find that short, on-screen instructions which require forced inputs improve on subjects' comprehension and familiarity with the experimental task, and they contribute to reduce both decision and waiting times without affecting the overall pattern of contributions.Cognitive load theory, Comprehension, Distraction, Experimental instructions
An experiment on experimental instructions
In this paper we treat instructions as an experimental variable. Using a public good game, we study how the instructions' format affects the participants' understanding of the experiment, their speed of play and their experimental behavior. We show that longer instructions do not significantly improve the subjects' understanding of the experiment; on-screen instructions shorten average decision times with respect to on-paper instructions, and requiring forced inputs reduces waiting times, in particular for the slowest subjects. Consistent with cognitive load theory, we find that short, on-screen instructions which require forced inputs improve on subjects' comprehension and familiarity with the experimental task, and they contribute to reduce both decision and waiting times without affecting the overall pattern of contributions.
On the Integration of Adaptive and Interactive Robotic Smart Spaces
© 2015 Mauro Dragone et al.. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 License. (CC BY-NC-ND 3.0)Enabling robots to seamlessly operate as part of smart spaces is an important and extended challenge for robotics R&D and a key enabler for a range of advanced robotic applications, such as AmbientAssisted Living (AAL) and home automation. The integration of these technologies is currently being pursued from two largely distinct view-points: On the one hand, people-centred initiatives focus on improving the user’s acceptance by tackling human-robot interaction (HRI) issues, often adopting a social robotic approach, and by giving to the designer and - in a limited degree – to the final user(s), control on personalization and product customisation features. On the other hand, technologically-driven initiatives are building impersonal but intelligent systems that are able to pro-actively and autonomously adapt their operations to fit changing requirements and evolving users’ needs,but which largely ignore and do not leverage human-robot interaction and may thus lead to poor user experience and user acceptance. In order to inform the development of a new generation of smart robotic spaces, this paper analyses and compares different research strands with a view to proposing possible integrated solutions with both advanced HRI and online adaptation capabilities.Peer reviewe
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