721 research outputs found

    A method for maintaining document consistency based on similarity contents

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    The advent of the WWW and distributed information systems have made it possible to share documents between different users and organisations. However, this has created many problems related to the security, accessibility, right and most importantly the consistency of documents. It is important that the people involved have access to the most up-to-date version of the documents, retrieve the correct documents and should be able to update the documents repository in such a way that his or her document are known to others. In this paper we propose a method for organising, storing and retrieving documents based on similarity contents. The method uses techniques based on information retrieval, document summarisation and term extraction and indexing. This methodology is developed for the E-cognos project which aims at developing tools for the management and sharing of documents in the construction domain

    Human computer interaction with a PIM application: Merging activity, location and social setting into context

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2009 Springer VerlagPersonal Information Managers exploit the ubiquitous paradigm in mobile computing technology to integrate services and programs for business and leisure. Recognizing that every situation is constituted by information and events, this context will vary depending on the situation users are in, and the tasks they are about to commit. The value of context as a source of information is highly recognized and for individual dimensions context has been both conceptually described and prototypes implemented. The novelty in this paper is a new implementation of context by integrating three dimensions of context: social information, activity information and geographical position. Based on an application developed for Microsoft Window Mobile these three dimensions of context are explored and implemented in an application for mobile telephone users. Experiment conducted show the viability of tailoring contextual information in three dimensions to provide user with timely and relevant information

    The Dark Side of Interaction Design

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    This panel will provoke the audience into reflecting on the dark side of interaction design. It will ask what role the HCI community has played in the inception and rise of digital addiction, digital persuasion, data exploitation and dark patterns and what to do about this state of affairs. The panelists will present their views about what we have unleashed. They will examine how g€stickiness' came about and how we might give users control over their data that is sucked up in this process. Finally, they will be asked to consider the merits and prospects of an alternative agenda, that pushes for interaction design to be fairer, more ethically-grounded and more transparent, while at the same time addressing head-on the dark side of interaction design

    Information presentation: considering on-line user confidence for effective engagement

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    In order to design on-line services that are able to support the end-user in making informed choices about when and how to disclose personal information, a close understanding of the relationship between privacy and confidence is therefore needed. UK citizens accessing on-line services have privacy concerns about sharing personal information with government organizations. The physical distance between service user and service provider (increased by on-line service delivery) can reduce confidence in the management of personal information. A close understanding of the relationship between user confidence and information presentation can suggest new design principles to support them in making informed choices about when and how to disclose personal information. This paper presents the result of three user studies to understand user confidence with relation to graphical information presentation, which led to three distinct types of confidence: Institutional; Technological; and Relationship. The final study represents the impact of using graphical information presentation on users’ privacy concern and their confidence in using on-line services. The result indicated service users’ privacy concerns decrease when their privacy awareness increase

    User Configuration of Activity Awareness

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    This paper describes an approach to user configuration of activity awareness. This approach offers users increased flexibility by allowing the use of multiple methods of configuration to be used within a unified framework; these configuration methods can include context, policy rules and automatic techniques of configuring behaviour. In this paper we describe the benefits of this flexibility and discuss a model of configuration that can be used to support these features

    Jogging at CHI

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    Haptics for the development of fundamental rhythm skills, including multi-limb coordination

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    This chapter considers the use of haptics for learning fundamental rhythm skills, including skills that depend on multi-limb coordination. Different sensory modalities have different strengths and weaknesses for the development of skills related to rhythm. For example, vision has low temporal resolution and performs poorly for tracking rhythms in real-time, whereas hearing is highly accurate. However, in the case of multi-limbed rhythms, neither hearing nor sight are particularly well suited to communicating exactly which limb does what and when, or how the limbs coordinate. By contrast, haptics can work especially well in this area, by applying haptic signals independently to each limb. We review relevant theories, including embodied interaction and biological entrainment. We present a range of applications of the Haptic Bracelets, which are computer-controlled wireless vibrotactile devices, one attached to each wrist and ankle. Haptic pulses are used to guide users in playing rhythmic patterns that require multi-limb coordination. One immediate aim of the system is to support the development of practical rhythm skills and multi-limb coordination. A longer-term goal is to aid the development of a wider range of fundamental rhythm skills including recognising, identifying, memorising, retaining, analysing, reproducing, coordinating, modifying and creating rhythms – particularly multi-stream (i.e. polyphonic) rhythmic sequences. Empirical results are presented. We reflect on related work, and discuss design issues for using haptics to support rhythm skills. Skills of this kind are essential not just to drummers and percussionists but also to keyboards players, and more generally to all musicians who need a firm grasp of rhythm

    New sociotechnical insights in interaction design

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    New challenges are facing interaction design. On one hand because of advances in technology – pervasive, ubiquitous, multimodal and adaptive computing – are changing the nature of interaction. On the other, web 2.0, massive multiplayer games and collaboration software extends the boundaries of HCI to deal with interaction in settings of remote communication and collaboration. The aim of this workshop is to provide a forum for HCI practitioners and researchers interested in knowledge from the social sciences to discuss how sociotechnical insights can be used to inform interaction design, and more generally how social science methods and theories can help to enrich the conceptual framework of systems development and participatory design. Position papers submissions are invited to address key aspects of current research and practical case studies
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