3 research outputs found
Fabric-circle-slider: prototype erxploring the interaction aesthetic of contextual integration
Traditionally, designers have explored the aesthetics of interaction through the relationship between the product form and the activity people use it for. However, in the increasing complexity of interconnected and multi-activity devices in the home, aesthetics have been sacrificed in a move to increase usability. In this paper, we present an emerging theory that interaction designs that take a contextual integration approach can draw interaction aesthetics from the context instead of the activity to address the increased complexity. In addition, we present a conceptual interaction widget called the fabric-circle-slider that draws its interaction aesthetic from a lounge chair – the context of use – and supports interaction with many devices
Multidisciplinary Perspectives on Affective Experiences
The paper critically reflects on the meanings and research on affective experiences in digital
mediated environments. Computing, media and design, communication as well as art and cultural
products are significantly engaging with aspects of affect and emotions, arguably as a part of the
‘the affective turn’ (Clough 2007). The text considers discussions, initiated at the AHRC funded
project ‘New Media, Audiences and Affective Experiences’. The project provided scope for new
knowledge and skills development on researching experience and affect in digital mediated
platforms and art interventions on the mentioned crossing disciplines. We regard affective
experiences as the elusive factor that connects the fields and their practices, requiring attention
and unfolding. The project aspired to reveal creative approaches across disciplines that ‘produce
and describe’ affective experiences, illustrating how they synthesise and expand the notion of
affect. The reflections entail a critical summary of the project’s interventions, including designers
and practitioners’ perspectives on elaborating affective aspects in their work. Additionally, issues
on multi and interdisciplinary research are considered with the paper portraying a selection of
applied research methods for creating and measuring affect online and in research labs as well as
the employment of design experimental approaches (see Figure 4). We conclude that some of our
initial understanding of affective experiences has been assured; yet, foremost, this reflective paper
highlights the complexities of creating, steering, experiencing and evaluating these types of
experiences and their constant evolution with creative approaches and emerging technologies