6 research outputs found

    The Determinant Analysis of the Utilization of Google Classroom as the E-Learning Facility in Yogyakarta Nahdlatul Ulama University

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    Purpose: to find out what factors cause lecturers and students to adopt and refuse to adopt Google Classroom as a means of E-Learning at the Yogyakarta Nahdlatul Ulama University.Design/methodology/approach: This research was conducted using a qualitative approach to get the meaning of a phenomenon. The Innovation Diffusion Theory is used as the basis for this research to find out how the role of Google Classroom as a means of E-Learning and how the suitability of Google Classroom as a means of E-Learning at Nahdlatul Ulama University Yogyakarta.Findings/result: the factors of adoption consisted of synchronizing the students and lecturers’ email with Google, integrating other Google features, making an efficiency of fund, time and place, finding an alternative way for e-learning, evaluating the facilities, filling the teaching and learning process, communicating between the lecturers and students, and knowing the lateness of submitting assignment. Besides, there were some factors of rejection such as the limited ownership of electronic media, limited knowledge, Internet connection, and no attendance facilityOriginality/value/state of the art: The factors of lecturers and students are adopt and refuse to adopt Google Classroom as a means of E-Learning at Nahdlatul Ulama University Yogyakarta

    Tahfidz Quran Monitoring System in Islamic Boarding Schools

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    Purpose: development a good tahfidz quran monitoring system, in presenting the data to quran teachers and parents. Presentation of data in the proposed monitoring system is in the form of tables, text, a graph of the Tahfidz progression and a dashboard for the achievement of the Tahfidz target.Design/methodology/approach: waterfallFindings/result: the tahfidz monitoring system that presents data in the form of graphs, charts, tables and text, thus providing monitoring functions that are easy to read and quickly understood.Originality/value/state of the art: dashboard display and chart on the tahfidz quran monitoring syste

    Multimedia Mobile Application of National Heroes History Learning for Children's Character Education

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    Purpose: develope a multimedia application about the history of national heroes from Indonesia.Design/methodology/approach: the method used is the UCD (User Centered Design) method.Findings/result: this multimedia mobile application of national heroes history learning for children's character education has succeeded in meeting user needs.Originality/value/state of the art: a multimedia application about the history of national heroes from Indonesia

    Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children

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    Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals

    Implementation of Design Thinking for Web Based E-Voting Student Organization in Nahdlatul Ulama University of Yogyakarta

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    Purpose: implement design thinking for web based E-Voting Student Organization in Nahdlatul Ulama University of YogyakartaDesign/methodology/approach:the method which used in this research is design thinking. The steps in this method are emphatize, define, ideate, prototype, and testFindings/result:the development of E-Voting is succesfully made according to user needsOriginality/value/state of the art:E-Voting web-based for student organization in Nahdlatul Ulama University of Yogyakart

    Implementation of Information Technology (IT) at The Impact of The Covid-19 Pandemi in The Islamic Boarding School (Survey)

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    Islamic boarding schools are the original Indonesian Islamic education institution with traditional culture. The existence of a Covid-19 pandemic resulted in school learning policies and boarding schools using the online method. It is conducted to break the chain of spread of the Covid-19 virus. It has an impact on various activities in Islamic boarding schools and on the need to use information technology (IT). Research was used for an initial mapping of the implementation of IT in Islamic boarding schools. The study aimed to determine to what extent IT adoption was in the Islamic boarding school in the Special Region of Yogyakarta. The method used is a survey with descriptive analysis. The survey was carried out on the board of Islamic boarding schools. The questionnaire contained the identification of the types of Islamic boarding schools and four variables related to IT implementation in Islamic boarding schools. The four variables are application information/ information systems used by Islamic boarding schools, from where Islamic boarding schools obtain information systems, existing system integration, and Android-based applications. The results obtained were that 88.9% of the 58 Islamic boarding schools already had an information system. Islamic boarding schools have a diverse information system, such as the new student admission, boarding school information systems, school information systems, monitoring systems, financial systems, and administrative systems. There are 44.2% of the system which has integrated data and functionality and 59.5% systems based on Android. The average Islamic boarding school that applies to IT is a boarding school with some students (santri) of more than 400, and the category is a modern salafiah Islamic boarding school. The challenges facing Islamic boarding schools in IT implementation are the lack of human resources, infrastructure limitations, and the lack of socialization of information systems in the guardian of students
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