15 research outputs found

    Eindconclusies workshops Implementatie Effectieve Kantoorinnovatie

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    Real Estate and HousingArchitecture and The Built Environmen

    Effectieve implementatie van kantoorinnovatie: Literatuurstudie

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    Dit rapport gaat over plannen uitvoeren, in het bijzonder plannen die gaan over het veranderen van de werkomgeving.Real Estate and HousingArchitecture and The Built Environmen

    Ruimtenormen voor vergaderen: Onderzoek naar de bepaling van normen voor vergaderplekken en vergadercentra voor de FWR

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    Dit onderzoek tracht dieper in te gaan op de normeringen die beschreven kunnen worden op het vlak van overleggen en vergaderen. Achtereenvolgens worden de volgende thema’s beschreven; de inleiding met verwijzing naar de specificaties van de FWR en de onderzoeksvraag die aan de basis van deze studie zal liggen, de kwaliteitseigenschappen van vergaderplekken en ten slotte de kwantiteitselementen voor het berekenen van vergaderplekken.Real Estate and HousingArchitecture and The Built Environmen

    The Workplace Game: Exploring end users' new behaviour

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    This paper describes the Workplace Game and its development. Changing the workplace layout alone appears to be insufficient to change office user behaviour. Through prototyping the game was designed as a tool to stimulate discussion and provide new and concrete insights into the behavioural consequences of innovative offices. As a communication tool, the game enables office workers to exchange ideas about their office environment and makes the implicit thoughts and norms about the office use, explicit. Following the three themes of the game, people discuss values and norms, information and knowledge, and attitude and behaviour in different innovative office spaces.Architecture and The Built Environmen

    The Workplace Game - Netherlands researchers develop board game to adress behavior in the workplace

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    The article introduces the Workplace Game to the Englisch speaking FM-world. As a communication tool, the game enables office workers to exchange ideas about the use of their office environment, and makes the implicit thoughts and norms about office use, explicit. This helps to make office life easier and more pleasant, because these issues and potential problems are now clear to everyone.Management in the Built EnvironmentArchitecture and The Built Environmen

    Werkplekspel helpt bij betrekken nieuwe huisvesting

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    Om een nieuw kantoorconcept succesvol functionerend te krijgen, moeten medewerkers begrijpen waarom het er komt en hoe ze er het beste samen in kunnen werken. Daarvoor is bewustwording van het eigen handelen, de nieuwe omgangsvormen en de werkwijze van belang. Het Center for People and Buildings (CfPB) ontwikkelde daarom een generiek instrument dat het bewustwordingsproces kan faciliteren: het werkplekspel.Real Estate and HousingArchitecture and The Built Environmen

    Activiteitenpatronen lijken gelijk te blijven: Goede basis voor de inrichting van activiteitgerelateerde kantooromgeving

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    Kantoorinrichting – en dus ook de werkomgeving – verandert. Een eigen vaste plek is voor veel medewerkers niet meer vanzelfsprekend. Om de juiste en noodzakelijke functionaliteiten aan te bieden waarmee medewerkers goed (of zelfs beter) hun werk kunnen doen, is het van belang informatie te verzamelen over de werkzaamheden van de medewerkers.Real Estate and HousingArchitecture and The Built Environmen

    PACT: Calculating nWoW accomodation that suits the organisations' work processes

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    Workplace change and New Ways of Working (NWoW) seem to have become a fixed value in FM practice in the Netherlands today. Stimulated by new technological possibilities and maybe even by the world-wide crisis, companies are rethinking their office environments. The possibility to work anytime and anywhere seems key. However this requires a different approach to quantify the needed space and determine the types of workplaces to fit an organisations’ processes. Since one employee is no longer automatically linked to one (specific) desk, and employees are expected to choose an appropriate workplace depending on the task at hand, the calculation of the needed floor space has become more complex. The expected attendance (presence in the office) needs to be quantified to give an indication of how much ‘desk space’ needs to be facilitated. However one also needs to take the activities that employees perform into account, to be able to specify different types of workplaces that can accommodate them. For this purpose a new calculation model was created. The PACT (Places and ACTivities) calculation model allows us to gain insight in the number and type of spaces needed, modulated by different scenarios and fitting to the organisation and its work processes. Additionally calculations can be limited to an existing framework (e.g.: the dimensions of the current building) as calculating a completely ‘hypothetical’ building often has little value. New variables in the model allow for calculations to be limited by dimension and time constraints. Different scenarios help to discover which space requirements fit the ambitions and work processes of the organisation best. Through manipulation of different variables in PACT, valuable insight can be obtained into the number of work spaces (of specific types) needed. Moreover they allow us to consciously consider an ‘allowed level of margin’ while determining the dimensions of a work space (where the possibility of providing too many work places and the possibility of providing too little places is optimal).Real Estate and HousingArchitecture and The Built Environmen

    Campus NL: Investeren in de toekomst

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    In the Netherlands fourteen publicly funded research universities accommodate more than 270.000 students and 53.000 staff members - together they manage about 4,4 million m2 Campus NL (gross floor area, data 2015/2016). This paper elaborates on past, present and future of Campus NL, based on literature, previous campus research - including Den Heijer's dissertation (2011) - analysis of recent (campus) strategy documents and interviews in 2016 with more than 35 campus directors, policy makers and board members of the fourteen Dutch universities.The results of this research are presented in four steps, aligning with the four tasks to design an accommodation strategy (DAS steps): (step 1) assessing the campus anno 2016, compared to 2006 and clarified with historical background, (step 2) exploring changing demand, based on developments in society and higher education, (step 3) generating future models, derived from ten campus trends and (step 4) defining strategic choices for Campus NL and their functional, financial and physical consequences for universities.This research report covers subjects like the changing academic place to learn and work, the total costs of (campus) ownership and sustainable campus ambitions.Real Estate ManagementDesign & Construction Managemen
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