8,907 research outputs found

    On Exact Algorithms for Permutation CSP

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    In the Permutation Constraint Satisfaction Problem (Permutation CSP) we are given a set of variables VV and a set of constraints C, in which constraints are tuples of elements of V. The goal is to find a total ordering of the variables, π :V[1,...,V]\pi\ : V \rightarrow [1,...,|V|], which satisfies as many constraints as possible. A constraint (v1,v2,...,vk)(v_1,v_2,...,v_k) is satisfied by an ordering π\pi when π(v1)<π(v2)<...<π(vk)\pi(v_1)<\pi(v_2)<...<\pi(v_k). An instance has arity kk if all the constraints involve at most kk elements. This problem expresses a variety of permutation problems including {\sc Feedback Arc Set} and {\sc Betweenness} problems. A naive algorithm, listing all the n!n! permutations, requires 2O(nlogn)2^{O(n\log{n})} time. Interestingly, {\sc Permutation CSP} for arity 2 or 3 can be solved by Held-Karp type algorithms in time O(2n)O^*(2^n), but no algorithm is known for arity at least 4 with running time significantly better than 2O(nlogn)2^{O(n\log{n})}. In this paper we resolve the gap by showing that {\sc Arity 4 Permutation CSP} cannot be solved in time 2o(nlogn)2^{o(n\log{n})} unless ETH fails

    Topological triviality of smoothly knotted surfaces in 4-manifolds

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    Some generalizations and variations of the Fintushel-Stern rim surgery are known to produce smoothly knotted surfaces. We show that if the fundamental groups of their complements are cyclic, then these surfaces are topologically unknotted. Using a twist-spinning construction from high-dimensional knot theory, we construct examples of knotted surfaces whose complements have cyclic fundamental groups.Comment: Final version; appeared in AMS Transactions. 15 pages, 2 figure

    Double point surgery and configurations of surfaces

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    We introduce a new operation, double point surgery, on immersed surfaces in a 4-manifold, and use it to construct knotted configurations of surfaces in many 4-manifolds. Taking branched covers, we produce smoothly exotic actions of Z/m x Z/n on simply connected 4-manifolds with complicated fixed-point sets.Comment: Final version; to appear in Journal of Topology. Removed assertion about the restriction of the Z/m x Z/n action to the Z/m and Z/n subgroup

    Multilevel Network Games

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    We consider a multilevel network game, where nodes can improve their communication costs by connecting to a high-speed network. The nn nodes are connected by a static network and each node can decide individually to become a gateway to the high-speed network. The goal of a node vv is to minimize its private costs, i.e., the sum (SUM-game) or maximum (MAX-game) of communication distances from vv to all other nodes plus a fixed price α>0\alpha > 0 if it decides to be a gateway. Between gateways the communication distance is 00, and gateways also improve other nodes' distances by behaving as shortcuts. For the SUM-game, we show that for αn1\alpha \leq n-1, the price of anarchy is Θ(n/α)\Theta(n/\sqrt{\alpha}) and in this range equilibria always exist. In range α(n1,n(n1))\alpha \in (n-1,n(n-1)) the price of anarchy is Θ(α)\Theta(\sqrt{\alpha}), and for αn(n1)\alpha \geq n(n-1) it is constant. For the MAX-game, we show that the price of anarchy is either Θ(1+n/α)\Theta(1 + n/\sqrt{\alpha}), for α1\alpha\geq 1, or else 11. Given a graph with girth of at least 4α4\alpha, equilibria always exist. Concerning the dynamics, both the SUM-game and the MAX-game are not potential games. For the SUM-game, we even show that it is not weakly acyclic.Comment: An extended abstract of this paper has been accepted for publication in the proceedings of the 10th International Conference on Web and Internet Economics (WINE
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