70 research outputs found

    RFID-Based Vehicle Positioning and Its Applications in Connected Vehicles

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    This paper proposed an RFID-based vehicle positioning approach to facilitate connected vehicles applications. When a vehicle passes over an RFID tag, the vehicle position is given by the accurate position stored in the tag. At locations without RFID coverage, the vehicle position is estimated from the most recent tag location using a kinematics integration algorithm till updates from the next tag. The accuracy of RFID positioning is verified empirically in two independent ways with one using radar and the other a photoelectric switch. The former is designed to verify whether the dynamic position obtained from RFID tags matches the position measured by radar that is regarded as accurate. The latter aims to verify whether the position estimated from the kinematics integration matches the position obtained from RFID tags. Both means supports the accuracy of RFID-based positioning. As a supplement to GPS which suffers from issues such as inaccuracy and loss of signal, RFID positioning is promising in facilitating connected vehicles applications. Two conceptual applications are provided here with one in vehicle operational control and the other in Level IV intersection control

    Extension and Generalization of Newell's Simplified Theory of Kinematic Waves

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    Flow of traffic on freeways and limited access highways can be represented as a series of kinemetic waves. Solutions to these systems of equations become problematic under congested traffic flow conditions, and under complicated (real-world) networks. A simplified theory of kinematics waves was previously proposed. Simplifying elements includes translation of the problem to moving coordinate system, adoption of bi-linear speed-density relationships, and adoption of restrictive constraints at the on- and off-ramps. However, these simplifying assumptions preclude application of this technique to most practical situations. This research explores the limitations of the simplified theory of kinematic waves. First this research documents a relaxation of several key constraints. In the original theory, priority was given to on-ramp merging vehicles so that they can bypass any queue at the merge. This research proposes to relax this constraint using a capacity-based weighted fair queuing (CBWFQ) merge model. In the original theory, downstream queue affects upstream traffic as a whole and exiting traffic can always be able to leave as long as it gets to the diverge. This research proposes that this diverge constraint be replaced with a contribution-based weighted splitting (CBWS) diverge model. This research proposes a revised notation system, permitting the solution techniques to be extended to freeway networks with multiple freeways and their ramps. This research proposes a generalization to permit application of the revised theory to general transportation networks. A generalized CBWFQ merge model and a generalized CBWS diverge model are formulated to deal with merging and diverging traffic. Finally, this research presents computational procedure for solving the new system of equations. Comparisons of model predictions with field observations are conducted on GA 400 in Atlanta. Investigations into the performance of the proposed CBWFQ and CBWS models are conducted. Results are quite encouraging, quantitative measures suggest satisfactory accuracy with narrow confidence interval.Ph.D.Committee Chair: Leonard, John D.; Committee Member: Amekudzi, Adjo; Committee Member: Dixon, Karen; Committee Member: Goldsman, Dave; Committee Member: Hunter, Michae

    HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained Images

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    As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: https://seanchenxy.github.io/HaveFunWeb/

    SD-GAN: Semantic Decomposition for Face Image Synthesis with Discrete Attribute

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    Manipulating latent code in generative adversarial networks (GANs) for facial image synthesis mainly focuses on continuous attribute synthesis (e.g., age, pose and emotion), while discrete attribute synthesis (like face mask and eyeglasses) receives less attention. Directly applying existing works to facial discrete attributes may cause inaccurate results. In this work, we propose an innovative framework to tackle challenging facial discrete attribute synthesis via semantic decomposing, dubbed SD-GAN. To be concrete, we explicitly decompose the discrete attribute representation into two components, i.e. the semantic prior basis and offset latent representation. The semantic prior basis shows an initializing direction for manipulating face representation in the latent space. The offset latent presentation obtained by 3D-aware semantic fusion network is proposed to adjust prior basis. In addition, the fusion network integrates 3D embedding for better identity preservation and discrete attribute synthesis. The combination of prior basis and offset latent representation enable our method to synthesize photo-realistic face images with discrete attributes. Notably, we construct a large and valuable dataset MEGN (Face Mask and Eyeglasses images crawled from Google and Naver) for completing the lack of discrete attributes in the existing dataset. Extensive qualitative and quantitative experiments demonstrate the state-of-the-art performance of our method. Our code is available at: https://github.com/MontaEllis/SD-GAN.Comment: 16 pages, 12 figures, Accepted by ACM MM202

    An Efficient Methodology for Calibrating Traffic Flow Models Based on Bisection Analysis

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    As urban planning becomes more sophisticated, the accurate detection and counting of pedestrians and cyclists become more important. Accurate counts can be used to determine the need for additional pedestrian walkways and intersection reorganization, among other planning initiatives. In this project, a camera-based approach is implemented to create a real-time pedestrian and cyclist counting system which is regularly accurate to 85% and often achieves higher accuracy. The approach retasks a state-of-the-art traffic camera, the Autoscope Solo Terra, for pedestrian and bicyclist counting. Object detection regions are sized to identify multiple pedestrians moving in either direction on an urban sidewalk and bicyclists in an adjacent bicycle lane. Collected results are processed in real time, eliminating the need for video storage and postprocessing. In this paper, results are presented for a pedestrian walkway for pedestrian flow up to 108 persons/min and the limitations of the implemented system are enumerated. Both pedestrian and cyclist counting accuracy of over 90% is achieved

    Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On

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    Fabricating and designing 3D garments has become extremely demanding with the increasing need for synthesizing realistic dressed persons for a variety of applications, e.g. 3D virtual try-on, digitalization of 2D clothes into 3D apparel, and cloth animation. It thus necessitates a simple and straightforward pipeline to obtain high-quality texture from simple input, such as 2D reference images. Since traditional warping-based texture generation methods require a significant number of control points to be manually selected for each type of garment, which can be a time-consuming and tedious process. We propose a novel method, called Cloth2Tex, which eliminates the human burden in this process. Cloth2Tex is a self-supervised method that generates texture maps with reasonable layout and structural consistency. Another key feature of Cloth2Tex is that it can be used to support high-fidelity texture inpainting. This is done by combining Cloth2Tex with a prevailing latent diffusion model. We evaluate our approach both qualitatively and quantitatively and demonstrate that Cloth2Tex can generate high-quality texture maps and achieve the best visual effects in comparison to other methods. Project page: tomguluson92.github.io/projects/cloth2tex/Comment: 15 pages, 15 figure

    A novel intelligent vehicle risk assessment method combined with multi-sensor fusion in dense traffic environment

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    Purpose - The purpose of this paper is to accurately capture the risks which are caused by each road user in time. Design/methodology/approach - The authors proposed a novel risk assessment approach based on the multi-sensor fusion algorithm in the real traffic environment. Firstly, they proposed a novel detection-level fusion approach for multi-object perception in dense traffic environment based on evidence theory. This approach integrated four states of track life into a generic fusion framework to improve the performance of multi-object perception. The information of object type, position and velocity was accurately obtained. Then, they conducted several experiments in real dense traffic environment on highways and urban roads, which enabled them to propose a novel road traffic risk modeling approach based on the dynamic analysis of vehicles in a variety of driving scenarios. By analyzing the generation process of traffic risks between vehicles and the road environment, the equivalent forces of vehicle–vehicle and vehicle–road were presented and theoretically calculated. The prediction steering angle and trajectory were considered in the determination of traffic risk influence area. Findings - The results of multi-object perception in the experiments showed that the proposed fusion approach achieved low false and missing tracking, and the road traffic risk was described as a field of equivalent force. The results extend the understanding of the traffic risk, which supported that the traffic risk from the front and back of the vehicle can be perceived in advance. Originality/value - This approach integrated four states of track life into a generic fusion framework to improve the performance of multi-object perception. The information of object type, position and velocity was used to reduce erroneous data association between tracks and detections. Then, the authors conducted several experiments in real dense traffic environment on highways and urban roads, which enabled them to propose a novel road traffic risk modeling approach based on the dynamic analysis of vehicles in a variety of driving scenarios. By analyzing the generation process of traffic risks between vehicles and the road environment, the equivalent forces of vehicle–vehicle and vehicle–road were presented and theoretically calculated
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