16 research outputs found
EDITORIAL. CHILDREN'S LEARNING WITH DIGITAL TECHNOLOGIES
This issue includes a dossier about children’s learning with digital technologies, focussing in particular on early childhood (EC) education. ICTs are ubiquitous in the environment around children, and they are exposed to technologies in different contexts and ways; for this reason, concerns have been raised by parents and educators on their impact on children’s health and development and the use of ICT in early childhood education has attracted a great deal of attention of different stakeholders, at educational and policy level. The use of ICT in children education, especially in EC, has been debated (Plowman & Stephen, 2003) due, indeed, to their potentially detrimental effects on children’s cognitive, physical, social, and emotional development. Although concerns cannot be disregarded, the view that has prevailed over the years is that ICTs can usefully support children education provided that they are used appropriately.
A significant contribution to the field was yielded by the literature review commissioned in 2004 by the Ministry of Education of New Zealand (Bolstad, 2004), that concluded that ICT use can provide a context for collaboration, cooperation, and positive learning experiences between children, or between children and adults, as long as educators are well-aware of the kind of interaction they want to stimulate and adopt suitable pedagogical strategies to support them. An important principle expressed in the same years is that of developmental appropriateness (Siraj-Blatchford & Whitebread, 2003), which resulted in a framework based on nine general criteria to guide both teachers and decision-makers in the identification and application of the most appropriate ICT tools for EC education.
Another seminal work is the UNESCO report (2010) on ICT potential in EC education, analysing state of the art research in the field. The report highlights the capability of ICT to support some of the fundamental areas of development that should be stimulated during the preschool period (creativity, learning to learn, linguistic and mathematical skills, etc.). Besides the above-mentioned advantages, the report focuses also on the role of educators in the identification of the appropriate ICT resources and the pedagogical implications of their use. The trait d’union of these works reside not just in focusing the attention on the appropriateness of the technologies for the specific context but also on the pedagogical implications of technology integration in the curriculum and on the importance of educators’ and teachers’ professional development.
In 2015, Kerckaert and colleagues commented that, despite the open debate, research on the use of ICT in early childhood education was still in its infancy (Kerckaert, Vanderlinde, & van Braak, 2015); currently, as editors of this issue, we can observe that the call has attracted a limited number of contributions, this is perhaps indicative of the fact that, although some progress has been made, research in this specific area is not as far-reaching as in others.
This dossier stems from the efforts within the Animated Learning for Transitions - Early Recognition 2.0 (Alt-Er 2.0) Erasmus+ project (https://earlyeducationgame.com) to stimulate the reflection on the use of ICTs and creative strategies to help children in their learning and development and includes three papers that deal with different aspects of ICT adoption. [...
The Distant Horizon: investigating the relationship between social sciences academic research and game development
Research in the social sciences devotes a great amount of attention to investigating the impact of video games on the individual and on society. However, results generated by this research often fail to inform game development. The present study investigated the outreach of research conducted by the academic community by interviewing 30 game developers and 14 researchers, highlighting critical aspects in the relationship between game research and game industry. Specifically, we found that the difference in priorities, speed cycles, and dissemination practices between these two contexts hinder communication. Subsequently, we carried out a focus group for a set of developers and researchers (N=6) with the aim of eliciting recommendation for improving communication between academics and developers. Among the recommendations to emerge were calls to diversify dissemination channels, promote joint conferences and develop research-production partnerships. It was felt such measures could strengthen the influence of research results outside the academic community
Exploring teachers’ needs and the existing barriers to the adoption of Learning Design methods and tools: a literature survey
Producción CientíficaLearning Design (LD) is oriented to support teachers in designing their teaching with the aim to
provide a sound pedagogical background and to make effective use of resources and technologies. In spite of the significant number of LD approaches and tools proposed so far, their adoption is still very limited and this represents an unsolved challenge in the field of LD. This paper presents a systematic review of the literature about learning design tools, tackling the issue of adoption from two points of view: teachers’ needs in relation to LD tools and methods and possible barriers to their adoption. The review includes only research papers where teachers’ behaviours and opinions are directly explored and not purely theoretical papers. The search included five main academic databases in Technology Enhanced Learning (TEL) plus a search on Google about project reports; the resulting corpus included 423 papers: 26 of these, plus 3 reports were included in the final list for the analysis. The review provides a systematic overview of the knowledge developed in the LD field, focusing on a set of research gaps that need further exploration in the future.Ministerio de Economía, Industria y Competitividad (Projects TIN2014-53199-C3-2-R and TIN2017- 85179-C3-2-R)Junta de Castilla y León (programa de apoyo a proyectos de investigación - Ref. VA082U16)European Commission (Proyect 588438-EPP-1-2017-1-EL-EPPKA2-KA
Supporting and representing Learning Design with digital tools: in between guidance and flexibility
Producción CientíficaThe research field of Learning Design (LD) has been active for some time now, but several questions remain open for the scientific community. In particular, the article tackles issues that have been core concerns in LD over the years: (1) how to support the different phases of the LD process; (2) what representations should be used in the various steps; and (3) to what extent should digital LD tools be structured or flexible, either guiding the teacher/designer or leaving them free to pursue their own design path and style. The authors investigated these open questions through an LD tool called the Pedagogical Planner. This tool has been evaluated in authentic contexts with the goal of providing input for the ongoing debate. Evaluation has focused on the perceptions and actual usage by teachers, generating significant evaluative data to be used as a spur for further reflection on LD.Ministerio de Ciencia, Innovación y Universidades (Project TIN2017-85179-C3-2-R)Junta de Castilla y León (Project VA257P18)European Commission (Project grant 588438-EPP-1-2017-1-EL-EPPKA2-KA
Information and Communication Technologies and Intangible Cultural Heritage education: opportunities and challenges
The safeguarding of the Intangible Cultural Heritage (ICH) has acquired a growing relevance in the last decades and in particular after the promulgation of the “Convention for the Safeguarding of the Intangible Cultural Heritage” (UNESCO, 2003). The convention itself highlights the importance of education to this scope and, for this reason, some projects have been proposed at national and international level. Nevertheless, ICH education remains a scarcely explored topic and poses several challenges, due to the intrinsic characteristics of the cultural expressions and the traditional transmission methods. Considering these challenges, we developed our research question related to which technologies and methods could be effectively adopted in the field of Cultural Heritage, to open up new opportunities for teaching and learning. In this paper, we discuss both the main challenges to be faced in the specific field and the results of our research carried out in the framework of the i-Treasures project. In the project, grounding on the opportunities offered by technologies, were developed innovative solutions in terms of methods and tools for ICH education
New national and regional Annex I Habitat records: from #26 to #36
New Italian data on the distribution of the Annex I Habitats 1510*, 2130*, 2250*, 3180*, 3260, 5230*, 6410, 7140, 7220*, 9320 are reported in this contribution. Specifically, 14 new occurrences in Natura 2000 sites are presented and 20 new cells are added in the EEA 10 km × 10 km reference grid. The new data refer to the Italian administrative regions of Abruzzo, Apulia, Friuli Venezia Giulia, Liguria, Marche, Molise, Sardinia, Sicily, Tuscany and Umbria
Identifying factors affecting the adoption of Learning Design methods and tools, and solutions to encourage it
In the knowledge society, teachers are dealing with new scenarios for teaching and learning. In this context of increasing complexity, in which digital technologies may enhance the learning experience, teachers are called to become designers for learning in order to fruitfully integrate them in the teaching and learning process.
Researchers in the field of Technology Enhanced Learning have devoted their attention to supporting teachers in this complex process of developing and devising educational interventions supported by technological tools and reflecting on them, this research area is called Learning Design. This effort resulted in the development of frameworks, methods and tools which allow teachers to produce artefacts (designs) able to support teachers in the process of designing for learning. Nevertheless, the impact of these research results seems to remain limited on the actual teaching practice and this is still a gap in the field.
This thesis work aims to understand how the adoption of Learning Design methods and tools can be supported. To pursue this goal, two research objectives were identified; the first was to understand the factors behind the limited adoption of Learning Design methods and tools by teachers, the second was to identify actions/solutions to be taken to support the adoption of Learning Design methods and tools. Given the complexity of the phenomenon studied, an articulated research design was conceived grounding on a mixed methods research approach. The design included a systematic literature review, a Delphi study, and a case study.
To reach the first objective, data were firstly collected through the systematic literature review that allowed me to identify categories of factors affecting adoption: teachers’ needs for methods and tools for Learning Design and barriers to adoption. Afterwards, these categories of factors were deepened through the Delphi study, in which experts were asked to rank the categories of factors and rate the importance of the single factors. Moreover, experts were required to propose further needs and barriers to be included. Then, the same factors were studied in the context of a case study carried out in a secondary school and involving practising teachers. The result of this complex process was a list of teacher's needs and barriers affecting the adoption of Learning Design methods and tools. While the identified needs are often related to the characteristics of the specific methods and tools (such as easiness of use), most of the barriers are 'tool-independent' and are often related to the context where teachers operate (such as the support of the institution).
The second objective, namely the identification and testing of possible actions/solutions to support adoption, was pursued in the context of the Delphi study and - again - within the case study. In the Delphi study experts were invited to propose solutions tackling the needs and barriers discussed. The case study was designed as a sequence of two iterations, following the Design-Based research approach. In the first iteration, a set of solutions were conceived to address some of the needs and barriers resulting from the systematic literature review and were then tested. In the second iteration, other needs and barriers were addressed, which derived from the systematic review and were considered relevant after the first iteration. Specific solutions were implemented following the suggestions of the experts collected through the Delphi study.
The proposed solutions, addressing method and tool-related issues, as well as the 'tool-independent' ones, failed to support adoption in the context of the study. This outcome allowed me to reflect on the role of those factors more related to context and individuals. These factors should be addressed, especially when adoption is pursued at the institutional level.En la sociedad del conocimiento, los profesores se enfrentan a nuevos escenarios de enseñanza y aprendizaje donde la tecnología está cada vez más presente. En este contexto de creciente complejidad, en el que las tecnologías digitales pueden mejorar la experiencia educativa, los profesores están llamados a convertirse en diseñadores del aprendizaje para integrarlas fructíferamente en la educación.
Los investigadores en el campo del Aprendizaje Apoyado por Tecnología han dedicado su atención a ayudar a los profesores en este complejo proceso de desarrollar e idear intervenciones educativas apoyadas en herramientas tecnológicas y reflexionar sobre ellas. Investigadores de este área de investigación, denominado Diseño del Aprendizaje, han estado contribuyendo en el desarrollo de marcos, métodos y herramientas capaces de apoyar al profesorado en sus procesos de diseño educativo. Sin embargo, el impacto de los resultados de estas investigaciones parece seguir siendo limitado en la práctica educativa real, y esto supone una laguna importante en el campo.
Este trabajo de tesis pretende comprender cómo se puede apoyar la adopción de métodos y herramientas de Diseño del Aprendizaje. Para lograrlo, se identificaron dos objetivos de investigación: el primero, comprender los factores que limitan la adopción de métodos y herramientas de Diseño del Aprendizaje por parte del profesorado; el segunda, identificar las acciones/soluciones que deben tomarse para apoyar la adopción de métodos y herramientas de Diseño del Aprendizaje. Dada la complejidad del fenómeno estudiado, se elaboró un diseño de investigación basado en un enfoque de métodos mixtos, que engloba una revisión sistemática de la literatura, un estudio Delphi y un estudio de casos.
La recolección de datos a través de la revisión sistemática de la literatura, permitió identificar categorías de factores que afectan a la adopción: las necesidades de los profesores en cuanto a métodos y herramientas para el Diseño del Aprendizaje y las barreras en la adopción. Posteriormente, se profundizó en estos factores que se convirtieron en las categorías empleadas en el estudio Delphi, en el que se pidió a los expertos que clasificaran las categorías de factores y valoraran la importancia de cada una de ellas. Además, se pidió a los expertos que propusieran otras necesidades y barreras que debían incluirse en esta estructura de análisis. A continuación, se estudiaron los mismos factores en el contexto de un estudio de caso realizado en un centro de enseñanza secundaria y en el que participó parte del profesorado del centro. El resultado de este proceso fue una lista de necesidades y barreras del profesorado que afectan a la adopción de métodos y herramientas de Diseño del Aprendizaje. Mientras que las necesidades identificadas suelen estar relacionadas con las características de los métodos y herramientas específicos, la mayoría de los obstáculos son "independientes de la herramienta" y suelen estar relacionados con el contexto en el que trabaja el profesorado.
El segundo objetivo, la identificación y comprobación de posibles acciones/soluciones para apoyar la adopción, se analizó en el contexto del estudio Delphi y, de nuevo, dentro del estudio de casos. En el estudio Delphi se invitó a los expertos a proponer soluciones que abordaran las necesidades y barreras debatidas. El estudio de caso se diseñó como una secuencia de dos iteraciones, siguiendo el enfoque de “investigación basada en el diseño”.
Las soluciones propuestas, que abordaban cuestiones relacionadas con el método y la herramienta, así como las "independientes de la herramienta", no lograron apoyar la adopción en el contexto del estudio, pero el resultado permitió reflexionar sobre el papel de los factores más relacionados con el contexto y los individuos. Estos factores deberían tenerse en cuenta, especialmente cuando la adopción se persigue a nivel institucional.Escuela de DoctoradoDoctorado en Investigación Transdisciplinar en Educació
El rol de las tecnologías de apoyo en un diseño de investigación de métodos mixtos
Nowadays, technologies play a key role in educational research processes, especially in the context of complex designs
or integrative perspectives (qualitative and quantitative). Affordances provided by new tools and technological devices are
constantly impacting the way educational research is carried out. Consequently, this growing importance (and dependence
on) technology for educational research calls for a deeper reflection, not only about its clear benefits, but also about its
potential drawbacks and limitations. This paper explores this tension in a specific mixed-methods research design aimed
at understanding the barriers preventing the adoption of Learning Design (LD) tools/methods, a significant problem in the
research field of Technology Enhanced Learning (TEL). Different actors (teachers and researchers) were involved in the
research design, which included a systematic literature review, a Delphi study and a case study. Such an articulated design
required the adoption of technologies to support the process in all its phases. The paper describes the main methodological
implications of the employed technologies in the research. The conclusions of the paper highlight that while technologies
definitely support a higher level of complexity and articulation of the research design, they might also lead to superficial or
biased results.En la actualidad las tecnologías desempeñan un papel fundamental en los procesos de investigación educativa, especialmente cuando se realizan diseños complejos o desde perspectivas integradoras (Cuantitativas y Cualitativas). Las facilidades
ofrecidas por nuevas herramientas y dispositivos tecnológicos influyen constantemente en la forma en que se lleva a cabo
la investigación educativa. Por consiguiente, esta creciente importancia de la tecnología para la investigación educativa
exige una reflexión más profunda, no sólo sobre sus evidentes beneficios, sino también sobre sus posibles inconvenientes y
limitaciones. En este artículo se explora esa tensión en un diseño de investigación desde una estrategia mixta centrada en la
identificación y comprensión de las barreras que impiden la adopción de herramientas/métodos de Diseño de Aprendizaje,
un problema importante en el campo del aprendizaje mejorado por tecnología (Technology Enhanced Learning). Diferentes
actores (profesores e investigadores) han participado en el diseño de la investigación, que incluye una revisión sistemática
de la literatura, un estudio Delphi y un estudio de caso, generando un diseño muy articulado con tecnologías para cada fase.
En el documento se describen las principales repercusiones metodológicas de las tecnologías empleadas en la investigación.
Las conclusiones del documento ponen de relieve que, si bien las tecnologías apoyan en gran medida un nivel alto de
complejidad y ayudan a articular el propio diseño, también pueden dar lugar a resultados superficiales o sesgados
The role of supporting technologies in a mixed methods research design
Producción CientíficaEn la actualidad las tecnologías desempeñan un papel fundamental en los procesos de investigación educativa, especial-
mente cuando se realizan diseños complejos o desde perspectivas integradoras (Cuantitativas y Cualitativas). Las facilidades
ofrecidas por nuevas herramientas y dispositivos tecnológicos influyen constantemente en la forma en que se lleva a cabo
la investigación educativa. Por consiguiente, esta creciente importancia de la tecnología para la investigación educativa
exige una reflexión más profunda, no sólo sobre sus evidentes beneficios, sino también sobre sus posibles inconvenientes y
limitaciones. En este artículo se explora esa tensión en un diseño de investigación desde una estrategia mixta centrada en la
identificación y comprensión de las barreras que impiden la adopción de herramientas/métodos de Diseño de Aprendizaje,
un problema importante en el campo del aprendizaje mejorado por tecnología (Technology Enhanced Learning). Diferentes
actores (profesores e investigadores) han participado en el diseño de la investigación, que incluye una revisión sistemática
de la literatura, un estudio Delphi y un estudio de caso, generando un diseño muy articulado con tecnologías para cada fase.
En el documento se describen las principales repercusiones metodológicas de las tecnologías empleadas en la investigación.
Las conclusiones del documento ponen de relieve que, si bien las tecnologías apoyan en gran medida un nivel alto de
complejidad y ayudan a articular el propio diseño, también pueden dar lugar a resultados superficiales o sesgados.Ministerio de Ciencia, Innovación y Universidades (Project TIN2017-85179-C3-2-R)Junta de Castilla y León (VA257P18)Agencia EACEA de la UE (588438-EPP-1-2017-1-EL-EPPKA2-KA