174,471 research outputs found

    Adoption of simultaneous different strategies against different opponents enhances cooperation

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    The emergence of cooperation has been widely studied in the context of game theory on structured populations. Usually the individuals adopt one strategy against all their neighbors. The structure can provide reproductive success for the cooperative strategy, at least for low values of defection tendency. Other mechanisms, such punishment, can also be responsible for cooperation emergence. But what happens if the players adopt simultaneously different strategies against each one of their opponents, not just a single one? Here we study this question in the prisoner dilemma scenario structured on a square lattice and on a ring. We show that if an update rule is defined in which the players replace the strategy that furnishes the smallest payoff, a punishment response mechanism against defectors without imputing cost to the punishers appears, cooperation dominates and, even if the tendency of defection is huge, cooperation still remains alive

    Simplicial minisuperspace models in the presence of a massive scalar field with arbitrary scalar coupling

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    We extend previous simplicial minisuperspace models to account for arbitrary scalar coupling \eta R\phi^2.Comment: 24 pages and 9 figures. Accepted for publication by Classical and Quantum Gravit

    Small ball probability for the condition number of random matrices

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    Let AA be an n×nn\times n random matrix with i.i.d. entries of zero mean, unit variance and a bounded subgaussian moment. We show that the condition number smax(A)/smin(A)s_{\max}(A)/s_{\min}(A) satisfies the small ball probability estimate P{smax(A)/smin(A)n/t}2exp(ct2),t1,{\mathbb P}\big\{s_{\max}(A)/s_{\min}(A)\leq n/t\big\}\leq 2\exp(-c t^2),\quad t\geq 1, where c>0c>0 may only depend on the subgaussian moment. Although the estimate can be obtained as a combination of known results and techniques, it was not noticed in the literature before. As a key step of the proof, we apply estimates for the singular values of AA, P{snk+1(A)ck/n}2exp(ck2),1kn,{\mathbb P}\big\{s_{n-k+1}(A)\leq ck/\sqrt{n}\big\}\leq 2 \exp(-c k^2), \quad 1\leq k\leq n, obtained (under some additional assumptions) by Nguyen.Comment: Some changes according to the Referee's comment

    Growth rate and superconducting properties of Gd-Ba-Cu-O bulk superconductors melt processed in air

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    A generic Mg-doped Nd-Ba-Cu-O seed crystal has been developed recently for the fabrication of any type of rare earth (RE) based (RE)-Ba-Cu-O single grain bulk superconductor in air. The new generic seed simplifies significantly the top seeded melt growth (TSMG) process for light rare earth based (Nd, Sm, Gd, or mixed rare earth elements) bulk superconductors, in particular. GdBCO single grains have been fabricated successfully in air using the new seed in a cold-seeding process. In this study, precursor powders were enriched with different amounts of BaO2 to investigate the extent of substitution of Gd for Ba in the Gd1+xBa2-xCu3O7-delta solid solution phase. The growth process of large single grains in air was investigated at various growth temperatures under isothermal processing conditions. Crystal growth rate as a function of under-cooling and BaO2 content has been determined from these experiments. The spatial variation of Tc and transition temperature width for applied field aligned along the a/b and c-axis of grains fabricated with different BaO2 content has also been investigated in order to understand the extent of the formation of Gd/Ba solid solution with varying growth temperature and precursor composition. These results have been used to establish the optimum conditions for fabricating solid solution-free, large single grains of GdBCO in air

    Strongly coupled artificial bulk HTS grain boundaries with high critical current densities

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    A multi-seeding process has been developed to fabricate single Y-Ba-Cu-O (YBCO) grains containing strong artificial grain boundaries. Multi-seeding of heterogeneous YBCO grains with controlled orientation was achieved using large Sm-Ba-Cu-O (SmBCO) single crystal seeds of rod-like geometry with slots of various widths (up to 13 mm) cut into their bottom surface (i.e. parallel to the c-axis of the seed) to produce a bridge-like structure. Several YBCO grains with artificial grain boundaries were fabricated from these seed crystals and used to investigate the effect of varying the distance between the individual grain nucleation sites and the grain orientation (in-plane and out of plane) on the nature of grain boundaries. The measured local magnetic critical current density (Jc) and the magnitude of the trapped field across these artificial grain boundaries indicate that seed alignment is a key parameter in achieving strongly-coupled grain boundaries in multi-seeded grains

    Learning 3D Navigation Protocols on Touch Interfaces with Cooperative Multi-Agent Reinforcement Learning

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    Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on a 2D touch surface. This ill-posed problem is classically solved with a fixed and handcrafted interaction protocol, which must be learned by the user. We propose to automatically learn a new interaction protocol allowing to map a 2D user input to 3D actions in virtual environments using reinforcement learning (RL). A fundamental problem of RL methods is the vast amount of interactions often required, which are difficult to come by when humans are involved. To overcome this limitation, we make use of two collaborative agents. The first agent models the human by learning to perform the 2D finger trajectories. The second agent acts as the interaction protocol, interpreting and translating to 3D operations the 2D finger trajectories from the first agent. We restrict the learned 2D trajectories to be similar to a training set of collected human gestures by first performing state representation learning, prior to reinforcement learning. This state representation learning is addressed by projecting the gestures into a latent space learned by a variational auto encoder (VAE).Comment: 17 pages, 8 figures. Accepted at The European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases 2019 (ECMLPKDD 2019
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