70 research outputs found
The Evolution of the ISO/IEC 29110 Set of Standards and Guides
While the quality of products is a competitive advantage for very small software development organizations, the usage of Software and Systems Engineering standards amongst such very small organizations is extremely low. A key factor in the literature explaining this lack of quality standards adoption is the perception by small and very small organizations that such standards have been developed for large multi-national companies and not with small and very small organizations in mind. The ISO/IEC 29110 standard is unique amongst software and systems engineering standards, in that the working group (ISO/IEC JTC1/SC7 WG 24) mandated to develop a new standard approached industry to conduct a needs assessment and gather actual requirements for a new standard as part of the standards development process. This paper presents a historical perspective behind the development of the ISO/IEC 29110 systems and software engineering standard and its constituent components, including the rationale behind its development and the innovative design of implementation guides to assist very small companies in adopting the standards. Further this paper will present an overview of the various parts of the ISO/IEC 29110 family and briefly present the plans for the future evolution of this series of standards
Ethical Issues of Gamification in Healthcare: The Need to be Involved
Gamification techniques have proven to be very effective in improving motivation and commitment, providing increased performance in both qualitative and quantitative terms. For this reason, it has been applied in more and more areas, with health and healthcare being no exception. The potential of this type of approach is enormous, and, on the one hand, it can motivate positive feelings; it can also foster deviant behaviors that fail to contribute to the individual and common good. This chapter aims to explore the relationship between the development of gamification systems and the ethical and moral aspects that are crucial elements when the target of the process becomes the human mind. The main questions and ethical dimensions that will allow us to constitute a reference framework for the development of gamification systems will be presented. Timely reflection and the inclusion of security mechanisms will allow us to develop better experiences for users, always combining improved motivation with the search for the good.info:eu-repo/semantics/publishedVersio
Scripted Collaboration to Leverage the Impact of Algorithm Visualization Tools in Online Learning
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