5 research outputs found

    Performing artist and Athlete Health Monitor: User experience, content and conditions for use of an online dance-health surveillance system in a professional ballet company

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    Objectives The user experience, content and conditions for use of an online dance-health surveillance system (Performing artist and Athlete Health Monitor, PAHM) was examined through a focus group interview with professional ballet dancers. Methods Nine professional dancers (56% female (n=5), average age=27.56± 5.17) completed biweekly questionnaires using the PAHM, including questions on health problems, injuries, mental complaints and illnesses. After 6 weeks, nine dancers participated in a focus group interview to investigate the user experience, content and conditions for use of the PAHM. Data were analysed using thematic analysis. Results 25 of the 27 questionnaires were completed (response rate of 93%). Dancers were positive about using the PAHM. They recommend to clarifying the questions about pain and injury, expanding items on mental health, including items on workload, sleep, rest and nutrition, and receiving feedback regarding their own results. Dancers were reluctant regarding sharing their personal data with others. Data on an aggregated l

    Using the visitor experiences for mapping the possibilities of implementing a robotic guide in outdoor sites

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    FROG (Fun Robotic Outdoor Guide) is a project that aims to develop an outdoor robotic guide that enriches the visitor experience in touristic sites. This paper is a first step toward a guide robot and presents a case study on how to analyze the visitors’ experience and examine opportunities for a future robot guide in the sites. We adopted the participatory design method for mapping the visitor experience; the end users of the tourist sites participated actively in finding and discussing their experience of visiting. Results indicated that visitors especially like the structure of the tour and the stories provided, especially interesting little known facts the guide gives. However, they do not like the rushed pace of a guided tour. When exploring the site by themselves, they enjoy the freedom, the time to make pictures and to concentrate on what interests them. Visitors do not like a lack or overload of information or problems with route finding. Not all guide related factors that influence a visitor’s experience positively can be copied one-on-one to a robot guide. And care needs to be taken to identify those aspects of guided tours and guide behaviors that will be effective for robot-guided tours. In this paper we describe the first step towards the realization of an outdoor robotic guide. We evaluate people’s experiences of guided tours to inform the design of robot-guided tours. This analysis forms the basis for ongoing research into the development of effective robot behaviors

    Banjy: Fun to move and play for kids around 12 years of age

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    Stimulating the physical condition of children in a playful way is the main goal of the Banjy. Crossover product combining a traditional elliptical trainer and a bicycle. This means that it has all the benefits of training almost all muscles combined with the playful and functional possibilities of a bike. Early 2009 innovation support from InnoSportNL and partners like the Haagse Hogeschool (HHS), Delft University of Technology (TUD) and Netherlands Institute for Sport and Physical Activity (NISB) came available to Creazi. This paper is mainly about what variation of research that is done to develop this idea to a fully developed product.Industrial DesignIndustrial Design Engineerin

    Human Behavior Understanding for Robotics

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    Abstract. Human behavior is complex, but structured along individual and social lines. Robotic systems interacting with people in uncontrolled environments need capabilities to correctly interpret, predict and respond to human behaviors. This paper discusses the scientific, technological and application challenges that arise from the mutual interaction of robotics and computational human behavior understanding. We supply a short survey of the area to provide a contextual framework and describe the most recent research in this area.
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