47 research outputs found

    Putting theory oriented evaluation into practice

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    Evaluations of gaming simulations and business games as teaching devices are typically end-state driven. This emphasis fails to detect how the simulation being evaluated does or does not bring about its desired consequences. This paper advances the use of a logic model approach which possesses a holistic perspective that aims at including all elements associated with the situation created by a game. The use of the logic model approach is illustrated as applied to Simgame, a board game created for secondary school level business education in six European Union countries

    Applied Geophysics

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    Regulation of ribulose-1,5-bisphosphate carboxylase activity by the activase system in lysed spinach chloroplasts

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    International audienc

    Enterprise education: the need for differentation

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    There has been a proliferation of enterprise courses in the UK in the last ten years. The aims, curricula and target groups for these courses are diverse. Efforts have been made to identify the generic characteristics of enterprise education (See Johnson, 1988). However, the interpretation of the concept enterprise is varied and reflects diverse teaching methods and educational objectives which suggests that it may be time to abandon the general label of enterprise education. This paper explores the characteristics of enterprise education and argues for a distinction to be made between the occupationally focused small business courses and more ‘progressive’ forms of enterprise education which may be more correctly called competency education initiatives
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