21,689 research outputs found
Which Words Are Hard to Recognize? Prosodic, Lexical, and Disfluency Factors that Increase ASR Error Rates
Syn-QG: Syntactic and Shallow Semantic Rules for Question Generation
Question Generation (QG) is fundamentally a simple syntactic transformation;
however, many aspects of semantics influence what questions are good to form.
We implement this observation by developing Syn-QG, a set of transparent
syntactic rules leveraging universal dependencies, shallow semantic parsing,
lexical resources, and custom rules which transform declarative sentences into
question-answer pairs. We utilize PropBank argument descriptions and VerbNet
state predicates to incorporate shallow semantic content, which helps generate
questions of a descriptive nature and produce inferential and semantically
richer questions than existing systems. In order to improve syntactic fluency
and eliminate grammatically incorrect questions, we employ back-translation
over the output of these syntactic rules. A set of crowd-sourced evaluations
shows that our system can generate a larger number of highly grammatical and
relevant questions than previous QG systems and that back-translation
drastically improves grammaticality at a slight cost of generating irrelevant
questions.Comment: Some of the results in the paper were incorrec
Improved Semantic Representations From Tree-Structured Long Short-Term Memory Networks
Because of their superior ability to preserve sequence information over time,
Long Short-Term Memory (LSTM) networks, a type of recurrent neural network with
a more complex computational unit, have obtained strong results on a variety of
sequence modeling tasks. The only underlying LSTM structure that has been
explored so far is a linear chain. However, natural language exhibits syntactic
properties that would naturally combine words to phrases. We introduce the
Tree-LSTM, a generalization of LSTMs to tree-structured network topologies.
Tree-LSTMs outperform all existing systems and strong LSTM baselines on two
tasks: predicting the semantic relatedness of two sentences (SemEval 2014, Task
1) and sentiment classification (Stanford Sentiment Treebank).Comment: Accepted for publication at ACL 201
Effective Approaches to Attention-based Neural Machine Translation
An attentional mechanism has lately been used to improve neural machine
translation (NMT) by selectively focusing on parts of the source sentence
during translation. However, there has been little work exploring useful
architectures for attention-based NMT. This paper examines two simple and
effective classes of attentional mechanism: a global approach which always
attends to all source words and a local one that only looks at a subset of
source words at a time. We demonstrate the effectiveness of both approaches
over the WMT translation tasks between English and German in both directions.
With local attention, we achieve a significant gain of 5.0 BLEU points over
non-attentional systems which already incorporate known techniques such as
dropout. Our ensemble model using different attention architectures has
established a new state-of-the-art result in the WMT'15 English to German
translation task with 25.9 BLEU points, an improvement of 1.0 BLEU points over
the existing best system backed by NMT and an n-gram reranker.Comment: 11 pages, 7 figures, EMNLP 2015 camera-ready version, more training
detail
Recursive Neural Networks Can Learn Logical Semantics
Tree-structured recursive neural networks (TreeRNNs) for sentence meaning
have been successful for many applications, but it remains an open question
whether the fixed-length representations that they learn can support tasks as
demanding as logical deduction. We pursue this question by evaluating whether
two such models---plain TreeRNNs and tree-structured neural tensor networks
(TreeRNTNs)---can correctly learn to identify logical relationships such as
entailment and contradiction using these representations. In our first set of
experiments, we generate artificial data from a logical grammar and use it to
evaluate the models' ability to learn to handle basic relational reasoning,
recursive structures, and quantification. We then evaluate the models on the
more natural SICK challenge data. Both models perform competitively on the SICK
data and generalize well in all three experiments on simulated data, suggesting
that they can learn suitable representations for logical inference in natural
language
Aquaculture in Jamaica
Jamaica, with its overfish marine resources, has become a major tilapia producer in Latin America led by a small number of large farms practicing tilapia culture with considerable commercial success. Across the country, however, aquaculture is typically practiced by a large number of small-scale fish farmers who own less than 1.0 ha of land. Production is constrained by lack of credit, finite land space and suitable soil type, but larger existing aquaculturists are expanding further for overseas markets. Inspired by pioneering tilapia fish culture demonstration projects funded by the USAID and the goverment of Jamaica, fish culture production rose from a few hundred kg of Oreochromis niloticus in 1977, to about 5000 t of processed fish mainly red hybrid tilapia, in 2000. Most of this quantity was exported to Europe and North America
Learning Language Games through Interaction
We introduce a new language learning setting relevant to building adaptive
natural language interfaces. It is inspired by Wittgenstein's language games: a
human wishes to accomplish some task (e.g., achieving a certain configuration
of blocks), but can only communicate with a computer, who performs the actual
actions (e.g., removing all red blocks). The computer initially knows nothing
about language and therefore must learn it from scratch through interaction,
while the human adapts to the computer's capabilities. We created a game in a
blocks world and collected interactions from 100 people playing it. First, we
analyze the humans' strategies, showing that using compositionality and
avoiding synonyms correlates positively with task performance. Second, we
compare computer strategies, showing how to quickly learn a semantic parsing
model from scratch, and that modeling pragmatics further accelerates learning
for successful players.Comment: 11 pages, ACL 201
Development of high temperature materials for solid propellant rocket nozzle applications
Aspects of the development and characteristics of thermal shock resistant hafnia ceramic material for use in solid propellant rocket nozzles are presented. The investigation of thermal shock resistance factors for hafnia based composites, and the preparation and analysis of a model of elastic materials containing more than one crack are reported
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