47 research outputs found
Pauvreté et distribution de revenus au Sénégal: une approche par la modélisation en équilibre général calculable micro-simulé
La nouvelle orientation de la politique Ă©conomique au SĂ©nĂ©gal vise Ă accroĂźtre les revenus des pauvres et Ă attaquer la pauvretĂ© lĂ oĂč elle est principalement localisĂ©e. La stratĂ©gie de rĂ©duction de la pauvretĂ© va ĂȘtre mise en oeuvre dans un contexte de libĂ©ralisation des Ă©changes commerciaux internationaux notamment dans le secteur agricole. Dans ce contexte, nous avons dĂ©veloppĂ© un modĂšle d'Ă©quilibre gĂ©nĂ©ral calculable micro-simulĂ© multi-mĂ©nages du type DecaluwĂ© et al. (1999) permettant d'Ă©valuer l'impact que pourront avoir ces politiques agricoles Ă l'Ă©chelle des mĂ©nages et de faire le lien entre ces rĂ©formes Ă©conomiques, la pauvretĂ© et la distribution de revenu. Ce modĂšle offre beaucoup de flexibilitĂ© en permettant notamment de modifier la distribution des groupes cibles qui n'ont pas Ă ĂȘtre revenus avant l'exercice de simulation afin d'effectuer l'analyse de pauvretĂ© et d'inĂ©galitĂ© ex post Ă l'exercice de modĂ©lisation. Dans ce travail, nous avons Ă©galement comparĂ© les effets en terme d'analyse de pauvretĂ© et d'inĂ©galitĂ© entre une distribution paramĂ©trique (Dagum, 3 paramĂštres) et une distribution non-paramĂ©trique et montrĂ© que ce choix engendrait des diffĂ©rences significatives quant aux effets sur la pauvretĂ©. Contrairement aux applications faite par DecaluwĂ© et al. (1999) et Cockburn (2002) au NĂ©pal, les impacts sur la pauvretĂ© sont assez importants, ce qui montre que cette approche offre un outil riche permettant d'Ă©valuer l'impact de politiques Ă©conomiques ou chocs externes sur la pauvretĂ© et la distribution de revenu.ModĂšle d'Ă©quilibre gĂ©nĂ©ral calculable, micro-simulation, analyse de pauvretĂ©, distribution de revenu
Tactile Interactions with a Humanoid Robot : Novel Play Scenario Implementations with Children with Autism
Acknowledgments: This work has been partially supported by the European Commission under contract number FP7-231500-ROBOSKIN. Open Access: This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.The work presented in this paper was part of our investigation in the ROBOSKIN project. The project has developed new robot capabilities based on the tactile feedback provided by novel robotic skin, with the aim to provide cognitive mechanisms to improve human-robot interaction capabilities. This article presents two novel tactile play scenarios developed for robot-assisted play for children with autism. The play scenarios were developed against specific educational and therapeutic objectives that were discussed with teachers and therapists. These objectives were classified with reference to the ICF-CY, the International Classification of Functioning â version for Children and Youth. The article presents a detailed description of the play scenarios, and case study examples of their implementation in HRI studies with children with autism and the humanoid robot KASPAR.Peer reviewedFinal Published versio
A Pilot Study with a Novel Setup for Collaborative Play of the Humanoid Robot KASPAR with children with autism
This article is distributed under the terms of the Creative Commons Attribution License which permits any use, distribution, and reproduction in any medium, provided the original author(s) and the source are credited.This article describes a pilot study in which a novel experimental setup, involving an autonomous humanoid robot, KASPAR, participating in a collaborative, dyadic video game, was implemented and tested with children with autism, all of whom had impairments in playing socially and communicating with others. The children alternated between playing the collaborative video game with a neurotypical adult and playing the same game with the humanoid robot, being exposed to each condition twice. The equipment and experimental setup were designed to observe whether the children would engage in more collaborative behaviours while playing the video game and interacting with the adult than performing the same activities with the humanoid robot. The article describes the development of the experimental setup and its first evaluation in a small-scale exploratory pilot study. The purpose of the study was to gain experience with the operational limits of the robot as well as the dyadic video game, to determine what changes should be made to the systems, and to gain experience with analyzing the data from this study in order to conduct a more extensive evaluation in the future. Based on our observations of the childrensâ experiences in playing the cooperative game, we determined that while the children enjoyed both playing the game and interacting with the robot, the game should be made simpler to play as well as more explicitly collaborative in its mechanics. Also, the robot should be more explicit in its speech as well as more structured in its interactions. Results show that the children found the activity to be more entertaining, appeared more engaged in playing, and displayed better collaborative behaviours with their partners (For the purposes of this article, âpartnerâ refers to the human/robotic agent which interacts with the children with autism. We are not using the termâs other meanings that refer to specific relationships or emotional involvement between two individuals.) in the second sessions of playing with human adults than during their first sessions. One way of explaining these findings is that the childrenâs intermediary play session with the humanoid robot impacted their subsequent play session with the human adult. However, another longer and more thorough study would have to be conducted in order to better re-interpret these findings. Furthermore, although the children with autism were more interested in and entertained by the robotic partner, the children showed more examples of collaborative play and cooperation while playing with the human adult.Peer reviewe