2 research outputs found
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Girls Into Tech Online Program: Keeping Young Women Interested In STEM
Once girls reach middle school, their interest in science, technology, engineering, and math (STEM) decreases significantly. There is a critical need for educational STEM programs in New Mexico to help young girls retain interest. We helped the Girls into Tech program in their goal of sustaining STEM interest in middle school girls of NM. We conducted comparative analysis, observation, a survey, and interviews. Through these research methods we developed a model for an online STEM learning program to be integrated with the GIT curriculum. This outline consists of a year long calendar for exploring STEM careers. Each month, girls will learn about STEM careers through gamified learning modules, stories from female professionals, and an at home, hands-on activity
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Clean Sweep
Clean Sweep is A 3D, comedic, character-driven, action-RPG taking place in the town of Cleanland, where characters are personifications of cleaning products. Play as a Janitor who has recently inherited a mansion that is infested with germs, Befriend the residents of Cleanland and team up with them to fight germs in character-oriented combat. Most importantly, connect with the characters and support them as they strive to become better versions of themselves. Clean Sweep was created by a core team of six students with additional help from thirteen external workers consisting of WPI students and alumni, as well as four advisors. It was developed in Unreal Engine 5.3 and can be played on a personal computer (PC) with a controller or keyboard and mouse. The game contains themes of mental health, healthy relationships, and diversity. Our priority was ensuring significant and proper representation of marginalized groups that typically endure poor or negative portrayals in media and games. Clean Sweep is a testament to the creativity, dedication, and collaboration of its development team and advisors. Through its unique concept, gameplay, and commitment to addressing meaningful themes of mental health, relationships, and representation, the game entertains and resonates with players. The challenges faced in its development were met with perseverance and innovation resulting in a project that exceeded management and content expectations. Throughout this year, we have stayed on track to release our game for the public to purchase and enjoy. Additionally, the valuable insights, tools, and workflows we developed during this project will be shared to enrich the Interactive Media and Game Development program at WPI