2 research outputs found

    The Effectiveness of Games as Persuasive Media

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    The project determined if a game could persuade and how effective its persuasion was in comparison to an article. People divided into three groups completed a survey which gauged their attitude on a topic. One group played the game, one group read an article, and one group did neither. From the results of the survey, the persuasive effect of the game was determined. The effect of the game was approximately equal to that of the article

    Robogeddon - A Casual Real Time Strategy Game

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    This report details the design, implementation, and analysis of Robogeddon, which was created as a WPI Major-Qualifying-Project for the computer science, interactive media and game development, and professional writing majors. Players in Robogeddon have the unique experience of taking on the role of an overwhelming agent of destruction, in contrast to the typical heroic archetype of many role-playing-games. Robogeddon showcases the talents of the development team through a complete game engine and playable game, dynamically generated 3D art assets as well as prefabricated ones, advanced artificial intelligence, and a supplementary graphic novel, all created and implemented by the development team over a six month development period
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