363 research outputs found
Using recommendations to help novices to reuse design knowledge
This is the author's accepted manuscript. The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-21530-8_35. Copyright @ Springer 2011.The use of pattern languages is not so straightforward since its users have to identify the patterns they need, browsing the language and understanding both the benefits and trade-offs of each pattern as well as the relations and interactions it has with other patterns. Novice designers might benefit from tools that assist them in this learning task. In this paper we describe a recommendation tool embedded in a visual environment for pattern-based design which aims at suggesting patterns to help novice designers to produce better designs and understand the language.Spanish Ministry of Science and Innovatio
Software environments for supporting End-User Development
Our work on End-User Development primarily focuses on the needs of a specific community of users, namely professionals in diverse areas outside of computer science, such as engineers, physicians, geologists and physicist, who are not professional programmers. We refer to them as domain experts.
We developed a participatory design methodology, called SSW (Software Shaping Workshop) methodology, aimed at designing software environments that support domain experts to become co-designers of their tools. The different stakeholders can contribute their own views on the problem to design, development and maintenance of an application, using their own languages and notations.
We also proposed a model of the Interaction and Co-Evolution processes (ICE model) occurring between users and system. It extends a previous model of Human-Computer Interaction by considering an important phenomenon occurring during the use of interactive systems, called co-evolution of users and systems
Supporting Interaction and Co-evolution of Users and Systems
Interactive systems supporting people activities, even those designed for a specific application domain, should be very flexible, i.e., they should be easily adaptable to specific needs of the user communities. They should even allow users to personalize the system to better fit with their evolving needs. This paper presents an original model of the interaction and coevolution processes occurring between humans and interactive systems and discusses an approach to design systems that supports such processes. The approach is based on the “artisan’s workshop” metaphor and foresees the participatory design of an interactive system as a network of workshops customized to different user communities and connected one another by communication paths. Such paths allow end users and members
of the design team to trigger and actuate the co-evolution. The feasibility of the methodology is illustrated through a case study in the medical domain
Relationship between Interpolation and Differential Equations: A Class of Collocation Methods
In this chapter, the connection between general linear interpolation and initial, boundary and multipoint value problems is explained. First, a result of a theoretical nature is given, which highlights the relationship between the interpolation problem and the Fredholm integral equation for high-order differential problems. After observing that the given problem is equivalent to a Fredholm integral equation, this relation is used in order to determine a general procedure for the numerical solution of high-order differential problems by means of appropriate collocation methods based on the integration of the Fredholm integral equation. The classical analysis of the class of the obtained methods is carried out. Some particular cases are illustrated. Numerical examples are given in order to illustrate the efficiency of the method
Lidstone–Euler Second-Type Boundary Value Problems: Theoretical and Computational Tools
AbstractGeneral nonlinear high odd-order differential equations with Lidstone–Euler boundary conditions of second type are treated both theoretically and computationally. First, the associated interpolation problem is considered. Then, a theorem of existence and uniqueness of the solution to the Lidstone–Euler second-type boundary value problem is given. Finally, for a numerical solution, two different approaches are illustrated and some numerical examples are included to demonstrate the validity and applicability of the proposed algorithms
Lidstone–Euler interpolation and related high even order boundary value problem
AbstractWe consider the Lidstone–Euler interpolation problem and the associated Lidstone–Euler boundary value problem, in both theoretical and computational aspects. After a theorem of existence and uniqueness of the solution to the Lidstone–Euler boundary value problem, we present a numerical method for solving it. This method uses the extrapolated Bernstein polynomials and produces an approximating convergent polynomial sequence. Particularly, we consider the fourth-order case, arising in various physical models. Finally, we present some numerical examples and we compare the proposed method with a modified decomposition method for a tenth-order problem. The numerical results confirm the theoretical and computational ones
End-user composition of interactive applications through actionable UI components
Developing interactive systems to access and manipulate data is a very tough task. In particular, the development of user interfaces (UIs) is one of the most time-consuming activities in the software lifecycle. This is even more demanding when data have to be retrieved by accessing flexibly different online resources. Indeed, software development is moving more and more toward composite applications that aggregate on the fly specific Web services and APIs. In this article, we present a mashup model that describes the integration, at the presentation layer, of UI components. The goal is to allow non-technical end users to visualize and manipulate (i.e., to perform actions on) the data displayed by the components, which thus become actionable UI components. This article shows how the model has guided the development of a mashup platform through which non-technical end users can create component-based interactive workspaces via the aggregation and manipulation of data fetched from distributed online resources. Due to the abundance of online data sources, facilitating the creation of such interactive workspaces is a very relevant need that emerges in different contexts. A utilization study has been performed in order to assess the benefits of the proposed model and of the Actionable UI Components; participants were required to perform real tasks using the mashup platform. The study results are reported and discussed
Advanced Visual Systems Supporting Unwitting EUD
The ever increasing use of interactive software systems and the evolution of the World Wide Web into the so-called Web 2.0 determines the rise of new roles for users, who evolve from information consumers to information producers. The distinction between users and designers becomes fuzzy. Users are increasingly involved in the design and development of the tools they use, thus users and developers are not anymore two mutually exclusive groups of people. In this paper types of users that are between pure end users and software developers are analyzed. Some users take a very active role in shaping software tools to their needs, but they do it without being aware of programming, they are unwitting programmers who need appropriate development techniques and environments. A meta-design participatory approach for supporting unwitting end-user development through advanced visual systems is briefly discussed
Cerrado and Pantanal fruit flours affect gut microbiota composition in healthy and post-COVID-19 individuals: An in vitro pilot fermentation study
Cerrado and Pantanal plants can provide fruits with high nutritional value and antioxidants. This study aims to evaluate four fruit flours (from jatobá pulp, cumbaru almond, bocaiuva pulp and bocaiuva almond) and their effects on the gut microbiota in healthy (HD) and post-COVID-19 individuals (PC). An in vitro batch system was carried out, the microbiota was analysed by 16S rRNA amplicon sequencing and the short-chain fatty acids (SCFAs) ratio was determined. Furthermore, the effect of jatobá pulp flour oil (JAO) on cell viability, oxidative stress and DNA damage was investigated in a myelomonocytic cell line. Beyond confirming a microbiota imbalance in PC, we identified flourspecific effects: i) reduction of Veillonellaceae with jatobá extract in PC samples;decrease in Akkermansia with jatoba and cumbaru flours; iii) decreasing trend of
Faecalibacterium and Ruminococcus with all flours tested, with the exception of the bocaiuva almond in HD samples for Ruminococcus; and iv) increase in Lactobacillus and Bifidobacterium in PC samples with bocaiuva almond flour. JAO displayed antioxidant properties protecting cells from daunorubicin-induced cytotoxicity, oxidative stress, and DNA damage. The promising microbiota modulating abilities of some flours and the chemopreventive effects of JAO deserve to be further explored in human intervention
studies
Fear of COVID-19, depression, anxiety, and their association with Internet addiction disorder in a sample of Italian students
Abstract Background The 2019 Coronavirus (COVID-19) pandemic has led to a worldwide lockdown which has obliged people to stay confined at home, often resulting in social distancing measures and isolation, which can lead to mental health problems as well as to specific Internet-use disorders. This study aims to investigate fear of COVID-19, anxiety, and depression symptoms, and their impact on Internet addiction disorder, modeled as intrapersonal conflicts and interpersonal conflicts, during the COVID-19 epidemic. Method An online questionnaire was administered to 454 Italian students during the first national lockdown. All the recruited participants completed measures including the Depression, Anxiety, and Stress (DASS-21 ), Fear of COVID-19, and Internet addiction . Results The results of the present study demonstrated that fear of COVID-19 was associated with Internet addiction disorder, and fear of COVID-19 mediated the relationship between anxiety and Internet addiction disorder. Finally, controlling for covariates (age and gender), fear of COVID-19 was linked to Internet addiction disorder. Limitations Limitations include the cross-sectional research design and reliance on data exclusively from Italy. Conclusions Results are discussed in the framework of the Interaction-Person-Affect-Cognition-Execution (I-PACE) conceptualization of affective and cognitive responses as strategies for explicating the psycho-pathology of excessive Internet use
- …