10,660 research outputs found

    On the Price of Anarchy of Highly Congested Nonatomic Network Games

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    We consider nonatomic network games with one source and one destination. We examine the asymptotic behavior of the price of anarchy as the inflow increases. In accordance with some empirical observations, we show that, under suitable conditions, the price of anarchy is asymptotic to one. We show with some counterexamples that this is not always the case. The counterexamples occur in very simple parallel graphs.Comment: 26 pages, 6 figure

    Ladders for Wilson Loops Beyond Leading Order

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    We set up a general scheme to resum ladder diagrams for the quark-anti-quark potential in N=4 super-Yang-Mills theory, and do explicit calculations at the next-to-leading order. The results perfectly agree with string theory in AdS(5)xS(5) when continued to strong coupling, in spite of a potential order-of-limits problem.Comment: 18 pages, 5 figure

    Spectral singularities in PT-symmetric periodic finite-gap systems

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    The origin of spectral singularities in finite-gap singly periodic PT-symmetric quantum systems is investigated. We show that they emerge from a limit of band-edge states in a doubly periodic finite gap system when the imaginary period tends to infinity. In this limit, the energy gaps are contracted and disappear, every pair of band states of the same periodicity at the edges of a gap coalesces and transforms into a singlet state in the continuum. As a result, these spectral singularities turn out to be analogous to those in the non-periodic systems, where they appear as zero-width resonances. Under the change of topology from a non-compact into a compact one, spectral singularities in the class of periodic systems we study are transformed into exceptional points. The specific degeneration related to the presence of finite number of spectral singularities and exceptional points is shown to be coherently reflected by a hidden, bosonized nonlinear supersymmetry.Comment: 16 pages, 3 figures; a difference between spectral singularities and exceptional points specified, the version to appear in PR

    Customers’ experiences of fast food delivery services: uncovering the semantic core benefits, actual and augmented product by text mining

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    Purpose This study conceptualizes food delivery services as service mix decisions (SMDs) and illustrates a data-driven approach for the analysis of customers' written experiences. Design/methodology/approach Web scraping, text mining techniques as well as multivariate statistics are combined to uncover the structure of the three tiers of SMD from consumers' point of view. Findings The analyses reveal that fast food delivery is not primarily about speed but that there are four distinct experiential factors to be considered for SMDs. Fast food delivery services are associated both with the actual product (i.e. product issues and brand satisfaction) and with the augmented product (payment process and service handling). Originality/value Findings demonstrate the relevance of SMDs in omnichannel food retail environments and guide researchers in multistage analyses of consumers' online food reviews

    Bottleneck Routing Games with Low Price of Anarchy

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    We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their paths. However, the Nash equilibria of such games are inefficient since the price of anarchy can be very high and proportional to the size of the network. In order to obtain smaller price of anarchy we introduce {\em exponential bottleneck games} where the utility costs of the players are exponential functions of their congestions. We find that exponential bottleneck games are very efficient and give a poly-log bound on the price of anarchy: O(logLlogE)O(\log L \cdot \log |E|), where LL is the largest path length in the players' strategy sets and EE is the set of edges in the graph. By adjusting the exponential utility costs with a logarithm we obtain games whose player costs are almost identical to those in regular bottleneck games, and at the same time have the good price of anarchy of exponential games.Comment: 12 page
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