89 research outputs found
Is spatial intelligibility critical to the design of largescale virtual environments?
This paper discusses the concept of 'intelligibility', a concept usually attributed to the design of real-world environments and suggests how it might be applied to the construction of virtual environments. In order to illustrate this concept, a 3d, online, collaborative environment, AlphaWorld, is analyzed in a manner analogous to spatial analysis techniques applied to cities in the real world. The outcome of this form of spatial analysis is that AlphaWorld appears to be highly 'intelligible' at the small-scale, 'local neighborhood' level, and yet is completely 'unintelligible' at a global level. This paper concludes with a discussion of the relevance of this finding to virtual environment design plus future research applications
Social exclusion and transportation in Peachtree City, Georgia
This paper will discuss how, in a small American city, Peachtree City (43km south of Atlanta), the flexibility and relative affordability of electric golf carts, as a viablealternative to the automobile, means that the level at which families and individuals are disadvantaged through their lack of access to public/private transport is effectively lowered. Economic access to golf carts, in of itself, would not be sufficient if it were not for the extensive, highly penetrative and ‘ringy’ spatial structure of the cart path system, a mostly-segregated, 150 kilometre network. A spatial analysis of this dual transportation system is presented and its implications discussed. The conclusion of this paper is that the duality of the effective spatial structure of the cart path networkand the relative low cost and inherent flexibility of the golf carts combine to reduce transportation-linked social exclusion in Peachtree City. This argument is substantiated, in the final section of the paper, through the evidence of a questionnairedistributed to a random sampling of 1,038 property owners and renters in the city
Path, theme and narrative in open plan exhibition settings
Three arguments are made based on the analysis of science exhibitions. First,sufficiently refined techniques of spatial analysis allow us to model the impact oflayout upon visitors' paths, even in moderately sized open plans which allow almostrandom patterns of movement and relatively unobstructed visibility. Second, newlydeveloped or adapted techniques of analysis allow us to make a transition frommodeling the mechanics of spatial movement (the way in which movement is affectedby the distribution of obstacles and boundaries), to modeling the manner in whichmovement might register additional aspects of visual information. Third, theadvantages of such purely spatial modes of analysis extend into providing us with asharper understanding of some of the pragmatic constrains within which exhibitioncontent is conceived and designed
Discovery of hydrothermal vent Tantulocarida on a new genus of Argestidae (Copepoda: Harpacticoida)
Preliminary investigations of hydrothermal vent harpacticoids from the Galapagos Rift resulted in the discovery of a new genus and species of Tantulocarida. Rimitantulus hirsutus gen. et sp. nov. is described on the basis of the tantulus larva and the male at an early stage of development. It is the first record of the subclass from hydrothermal vent habitats and is placed in the Basipodellidae which exclusively utilize copepods as hosts. The harpacticoid host Argestoides prehensilis gen. et sp. nov., which is known only from the male, shows affinities with both the Ameiridae and Argestidae and is placed genus incertae sedis in the latter primarily on account of the complete lack of sexual dimorphism on the swimming legs
Through a glass darkly: a case for the study of virtual space
This paper begins to examine the similarities and differences between virtual space and real space, as taken from anarchitectural (as opposed to a biological, psychological, geographic, philosophical or information theoretic)standpoint. It continues by introducing a number of criteria, suggested by the authors as being necessary for virtualspace to be used in a manner consistent with our experience of real space. Finally, it concludes by suggesting apedagogical framework for the benefits and associated learning outcomes of the study and examination of thisrelationship. This is accompanied by examples of recent student work, which set out to investigate this relationship
Computer models of saliency alone fail to predict subjective visual attention to landmarks during observed navigation
This study aimed to understand whether or not computer models of saliency could explain landmark saliency. An online survey was conducted and participants were asked to watch videos from a spatial navigation video game (Sea Hero Quest). Participants were asked to pay attention to the environments within which the boat was moving and to rate the perceived saliency of each landmark. In addition, state-of-the-art computer saliency models were used to objectively quantify landmark saliency. No significant relationship was found between objective and subjective saliency measures. This indicates that during passive observation of an environment while being navigated, current automated models of saliency fail to predict subjective reports of visual attention to landmarks
Shared visiting in Equator city
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital visitors, with digital access via either the World Wide Web or 3-dimensional graphics
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