2 research outputs found
Numerical modelling of finite-size particle collisions in a viscous fluid
A general model is presented for short-range hydrodynamic interactions and head-on particle-particle/wall collisions. The model has been embedded in two distinct numerical methods for fully resolved simulation of finite-size particles in a viscous fluid. It accounts for the material properties of the particles and lubrication effects prior to collision that cannot be fully resolved on a fixed grid. We demonstrate that the model is able to reproduce experimental data for the coefficient of restitution of particle-wall collisions over a wide range of Stokes number based on the particle impact velocity. The set of model parameters we selected and more generally the modelling approach we propose can be efficiently used for fully resolved simulations of moderately dense solid-liquid suspensions.Process and EnergyMechanical, Maritime and Materials Engineerin
Assessment of numerical methods for fully resolved simulations of particle-laden turbulent flows
During the last decade, many approaches for resolved-particle simulation (RPS) have been developed for numerical studies of finite-size particle-laden turbulent flows. In this paper, three RPS approaches are compared for a particle-laden decaying turbulence case. These methods are, the Volume-of-Fluid Lagrangian method, based on the viscosity penalty method (VoF-Lag); a direct forcing Immersed Boundary Method, based on a regularized delta function approach for the fluid/solid coupling (IBM); and the Bounce Back scheme developed for Lattice Boltzmann method (LBM-BB). The physics and the numerical performances of the methods are analyzed. Modulation of turbulence is observed for all the methods, with a faster decay of turbulent kinetic energy compared to the single-phase case. Lagrangian particle statistics, such as the velocity probability density function and the velocity autocorrelation function, show minor differences among the three methods. However, major differences between the codes are observed in the evolution of the particle kinetic energy. These differences are related to the treatment of the initial condition when the particles are inserted in an initially single-phase turbulence. The averaged particle/fluid slip velocity is also analyzed, showing similar behavior as compared to the results referred in the literature. The computational performances of the different methods differ significantly. The VoF-Lag method appears to be computationally most expensive. Indeed, this method is not adapted to turbulent cases. The IBM and LBM-BB implementations show very good scaling.Accepted Author ManuscriptFluid MechanicsMulti Phase System