3 research outputs found

    A Unified Algorithm for Virtual Desktops Placement in Distributed Cloud Computing

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    Distributed cloud has been widely adopted to support service requests from dispersed regions, especially for large enterprise which requests virtual desktops for multiple geodistributed branch companies. The cloud service provider (CSP) aims to deliver satisfactory services at the least cost. CSP selects proper data centers (DCs) closer to the branch companies so as to shorten the response time to user request. At the same time, it also strives to cut cost considering both DC level and server level. At DC level, the expensive long distance inter-DC bandwidth consumption should be reduced and lower electricity price is sought. Inside each tree-like DC, servers are trying to be used as little as possible so as to save equipment cost and power. In nature, there is a noncooperative relation between the DC level and server level in the selection. To attain these objectives and capture the noncooperative relation, multiobjective bilevel programming is used to formulate the problem. Then a unified genetic algorithm is proposed to solve the problem which realizes the selection of DC and server simultaneously. The extensive simulation shows that the proposed algorithm outperforms baseline algorithm in both quality of service guaranteeing and cost saving

    Robot Path Planning of Improved Adaptive Ant Colony System Algorithm Based on Dijkstra

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    Path planning is one of the key technologies of robot. Aiming at the problems of slow convergence speed and inefficient search of traditional Ant Colony System Algorithm, an adaptive Ant Colony System Algorithm based on Dijkstra is proposed in the paper. Firstly, Dijkstra algorithm is applied to searching the initial path in the grid environment, constructing the initial path, optimizing the initial pheromone in the region, therefore, the Ant Colony System Algorithm avoid falling into blind search in the initial stage; In the transition probability, the disguised angle probability function and parameter adaptive pseudo-random proportion rule are introduced to improve the search efficiency and convergence speed of the algorithm, and eliminate the inferior ant path; Finally, B-spline interpolation curve is used to smooth the path. Compared with the traditional Ant Colony System Algorithm, the simulation results in the grid environment demonstrating its effectiveness to improve convergence speed and to enhance search efficiency are provided. The characteristics of the improved Ant Colony System Algorithm are faster convergence speed and better planning
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