72 research outputs found
Kinship can hinder cooperation in heterogeneous populations
Kin selection and direct reciprocity are two most basic mechanisms for
promoting cooperation in human society. Generalizing the standard models of the
multi-player Prisoner's Dilemma and the Public Goods games for heterogeneous
populations, we study the effects of genetic relatedness on cooperation in the
context of repeated interactions. Two sets of interrelated results are
established: a set of analytical results focusing on the subgame perfect
equilibrium and a set of agent-based simulation results based on an
evolutionary game model. We show that in both cases increasing genetic
relatedness does not always facilitate cooperation. Specifically, kinship can
hinder the effectiveness of reciprocity in two ways. First, the condition for
sustaining cooperation through direct reciprocity is harder to satisfy when
relatedness increases in an intermediate range. Second, full cooperation is
impossible to sustain for a medium-high range of relatedness values. Moreover,
individuals with low cost-benefit ratios can end up with lower payoffs than
their groupmates with high cost-benefit ratios. Our results point to the
importance of explicitly accounting for within-population heterogeneity when
studying the evolution of cooperation
H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representation
Constructing a high-quality dense map in real-time is essential for robotics,
AR/VR, and digital twins applications. As Neural Radiance Field (NeRF) greatly
improves the mapping performance, in this paper, we propose a NeRF-based
mapping method that enables higher-quality reconstruction and real-time
capability even on edge computers. Specifically, we propose a novel
hierarchical hybrid representation that leverages implicit multiresolution hash
encoding aided by explicit octree SDF priors, describing the scene at different
levels of detail. This representation allows for fast scene geometry
initialization and makes scene geometry easier to learn. Besides, we present a
coverage-maximizing keyframe selection strategy to address the forgetting issue
and enhance mapping quality, particularly in marginal areas. To the best of our
knowledge, our method is the first to achieve high-quality NeRF-based mapping
on edge computers of handheld devices and quadrotors in real-time. Experiments
demonstrate that our method outperforms existing NeRF-based mapping methods in
geometry accuracy, texture realism, and time consumption. The code will be
released at: https://github.com/SYSU-STAR/H2-MappingComment: Accepted by IEEE Robotics and Automation Letter
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