184 research outputs found

    Fast-HuBERT: An Efficient Training Framework for Self-Supervised Speech Representation Learning

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    Recent years have witnessed significant advancements in self-supervised learning (SSL) methods for speech-processing tasks. Various speech-based SSL models have been developed and present promising performance on a range of downstream tasks including speech recognition. However, existing speech-based SSL models face a common dilemma in terms of computational cost, which might hinder their potential application and in-depth academic research. To address this issue, we first analyze the computational cost of different modules during HuBERT pre-training and then introduce a stack of efficiency optimizations, which is named Fast-HuBERT in this paper. The proposed Fast-HuBERT can be trained in 1.1 days with 8 V100 GPUs on the Librispeech 960h benchmark, without performance degradation, resulting in a 5.2x speedup, compared to the original implementation. Moreover, we explore two well-studied techniques in the Fast-HuBERT and demonstrate consistent improvements as reported in previous work

    ClickINC: In-network Computing as a Service in Heterogeneous Programmable Data-center Networks

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    In-Network Computing (INC) has found many applications for performance boosts or cost reduction. However, given heterogeneous devices, diverse applications, and multi-path network typologies, it is cumbersome and error-prone for application developers to effectively utilize the available network resources and gain predictable benefits without impeding normal network functions. Previous work is oriented to network operators more than application developers. We develop ClickINC to streamline the INC programming and deployment using a unified and automated workflow. ClickINC provides INC developers a modular programming abstractions, without concerning to the states of the devices and the network topology. We describe the ClickINC framework, model, language, workflow, and corresponding algorithms. Experiments on both an emulator and a prototype system demonstrate its feasibility and benefits
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