1,236 research outputs found
A Data-Driven Approach for Discovering the Most Probable Transition Pathway for a Stochastic Carbon Cycle System
Many natural systems exhibit tipping points where changing environmental
conditions spark a sudden shift to a new and sometimes quite different state.
Global climate change is often associated with the stability of marine carbon
stocks. We consider a stochastic carbonate system of the upper ocean to capture
such transition phenomena. Based on the Onsager-Machlup action functional
theory, we calculate the most probable transition pathway between the
metastable and oscillatory states via a neural shooting method, and further
explore the effects of external random carbon input rates on the most probable
transition pathway, which provides a basis to recognize naturally occurring
tipping points. Particularly, we investigate the effect of the transition time
on the transition pathway and further compute the optimal transition time using
physics informed neural network, towards the maximum carbonate concentration
state in the oscillatory regimes. This work offers some insights on the effects
of random carbon input on climate transition in a simple model. Key words:
Onsager-Machlup action functional, the most probable transition pathway, neural
shooting method, stochastic carbon cycle system
Most Probable Transitions from Metastable to Oscillatory Regimes in a Carbon Cycle System
Global climate changes are related to the ocean's store of carbon. We study a
carbonate system of the upper ocean, which has metastable and oscillatory
regimes, under small random fluctuations. We calculate the most probable
transition path via a geometric minimum action method in the context of the
large deviations theory. By examining the most probable transition paths from
metastable to oscillatory regimes for various external carbon input rates, we
find two different transition patterns, which gives us an early warning sign
for the dramatic change in the carbonate state of the ocean
Leaderless Byzantine Fault Tolerant Consensus
Byzantine fault tolerant (BFT) consensus has recently gained much attention
because of its intriguing connection with blockchains. Several state-of-the-art
BFT consensus protocols have been proposed in the age of blockchains such as
Tendermint [5], Pala [9], Streamlet [8], HotStuff [23], and Fast-HotStuff [17].
These protocols are all leader-based (i.e., protocols run in a series of views,
and each view has a delegated node called the leader to coordinate all
consensus decisions). To make progress, leader-based BFT protocols usually rely
on view synchronization, which is an ad-hoc way of rotating the leader and
synchronizing nodes to the same view with the leader for enough overlap time.
However, many studies and system implementations show that existing methods of
view synchronization are complicated and bug-prone [2], [15], [16], [19]. In
this paper, we aim to design a leaderless Byzantine fault tolerant (LBFT)
protocol, in which nodes simply compete to propose blocks (containing a batch
of clients' requests) without the need of explicit coordination through view
synchronization. LBFT also enjoys several other desirable features emphasized
recently by the research community, such as the chain structure, pipelining
techniques, and advanced cryptography [5], [6], [9], [17], [23]. With these
efforts, LBFT can achieve both good performance (e.g., O(n)or O(nlog(n))
message complexity) and prominent simplicity.Comment: 13 page, 4 figure
Stylized Table Tennis Robots Skill Learning with Incomplete Human Demonstrations
In recent years, Reinforcement Learning (RL) is becoming a popular technique
for training controllers for robots. However, for complex dynamic robot control
tasks, RL-based method often produces controllers with unrealistic styles. In
contrast, humans can learn well-stylized skills under supervisions. For
example, people learn table tennis skills by imitating the motions of coaches.
Such reference motions are often incomplete, e.g. without the presence of an
actual ball. Inspired by this, we propose an RL-based algorithm to train a
robot that can learn the playing style from such incomplete human
demonstrations. We collect data through the teaching-and-dragging method. We
also propose data augmentation techniques to enable our robot to adapt to balls
of different velocities. We finally evaluate our policy in different simulators
with varying dynamics.Comment: Submitted to ICRA 202
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