15 research outputs found

    Desarrollo multiplataforma de aplicaciones móviles combinadas con el uso de beacons

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    X Workshop Innovación en Sistemas de Software (WISS)Red de Universidades con Carreras en Informática (RedUNCI

    Desarrollo multiplataforma de aplicaciones móviles combinadas con el uso de beacons

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    X Workshop Innovación en Sistemas de Software (WISS)Red de Universidades con Carreras en Informática (RedUNCI

    Design Thinking’s resources for in-situ co-design of mobile games

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    Location-based Mobile Games have been growing in popularity in recent years. But these are widely explored only for outdoor spaces, since it has the advantage of using GPS data to obtain the user's current location. There is no unified solution to sense the user’s location in indoor spaces; so, games for these spaces are little explored. The design of Location-based Mobile Games, in many cases, requires the participation of multidisciplinary teams; so, they are co-designed by a group of people. However, there is no clear way of knowing how this codesign should be conducted. The aim of this paper is to propose a conceptual framework for in-situ co-design for indoor spaces on Location-based Mobile Games through the use of Design Thinking's resources. This conceptual framework could help facilitators with this kind of experience to consider what resources can be useful to this task. An experience of in-situ co-design of a Location-based Mobile Game for indoor spaces is presented using the proposed framework. In addition, a discussion is generated in relation to this kind of co-design

    Systematic Development of Physical Hypermedia Applications

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    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuing
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